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Incorporeal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #113 | 4.500 | 4.500 |
Enjoyment | #309 | 3.885 | 3.885 |
Overall | #351 | 3.968 | 3.968 |
Creativity | #1686 | 3.519 | 3.519 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You possess enemies to gain their abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This feels extremely satisfying to play. I enjoyed it a lot, it was a blast trying to beat it. It's insane your team produced this in just 48 hours. The visuals and audio are sooooo good. You did it again yollie :)
Hands down, all over the board the best game in the jam I've played so far. Minimalistic, pure fast-paced fun that's oozing juice and game feel! Honestly my only comment is I kept mixing up the LMB/RMB in the tutorial because of their colours and it took 2 tries before figuring it out, hahah. Fantastic work!
dopamine in its purest form. love all the special effects and the polish.
Super fun and the presentation and juice are absolutely stunning!!!
It's really good. Got to be a strong contender!
This absolutely oozes style. Love it.
Hey Yollie and team! Good to see you in another jam!
The presentation on this is pretty dang sparkly. Good camera shakes, impactful actions, lots of good player feedback all around.
I tried this in webGL first, then download and encountered the same issue. I kept getting hit by nothing and couldn't figure out why. I couldn't even complete the second objective. The bullets felt pretty hard to dodge as it was, but they seemed to hit me or damage me before even hitting me in some cases. I'm not sure what happened.
Unfortunately, I wasn't able to see any abilities beyond he basic shooting enemy. And while helpful, the tutorial bit at the start of every run made restarting feel a little more time-consuming than I would have liked.
Still a very nice looking game, especially for 48 hours. Well done team. Keep making games!
There's a mechanic that's pretty badly communicated towards the player - you can't possess an enemy infinitely, after time you'll just start taking damage over time, that's probably what you encountered. Thanks for playing the game!
The effects are really beautiful and the game was competitive.Really well done!
So much style in that one!! I've always pondered on this concept and your execution far outclass mine, it's top notch and has a lot of potential!
Awesome game as expected! The vast variety of enemies you can possess adds a lot of depth to the game, with how each one has its strengths which can come in handy during specific encounters. I especially like the clever touch that the husk of the enemy you previously possessed explodes to hurt enemies! The presentation is on point, shooting and hitting enemies feels satisfying thanks to the tastefully excessive visual effects. The artstyle and perfectly fitted music makes this unrecognizable as something that was made in just two days! With that being said I did find the slow down after each kill to be irritating, especially with the emphasis towards dodging bullets in order to preserve the little health you have. The pause between enemy waves has also caused me some annoying deaths.
Stellar work! ;)