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A jam submission

The night I went to convenience store won a lottery but got kidnapped by alien then started to escape or dieView game page

Submitted by Moemurk, Mazui (@mazui_3), lst20082008 — 59 minutes, 6 seconds before the deadline
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The night I went to convenience store won a lottery but got kidnapped by alien then started to escape or die's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12913.6413.641
Presentation#14573.5903.590
Overall#15213.4193.419
Enjoyment#20913.0263.026

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has two gravity. In the second gravity mode, all platforms reversed to enemy that keep chasing the player.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Not bad! I like the backstory and music. I feel like the game title might be a smidge too short tho...

Developer(+1)

Thanks for the feedback!! We hoped to expand more on levels and elements but didn't have enough time to.

Submitted(+1)

Died about 50 times before I realize that the key is not interactive under zero gravity mode, but the game is pretty fun. The opening scene is old game style but with Japanese anime elements in it. I like it a lot.

btw the rabbit reminds of I Kill Giants.

Developer

Glad you like the opening scene! Our artist put a lot of effort into it! And sorry for the confusion on the key's mechanics. (But you inspired us to add a counter for the number of player deaths! Thanks a lot!)

Didn't know the movie, but it looks interesting from the trailer!

Submitted(+1)

It is very cute!
Would have liked a bit more ideas or levels, but very neat!

Developer(+1)

Thanks for playing!! We'll add more levels and more elements with various behaviors!

Submitted(+1)

It took sometime for me to understand the two-dimensions mechanic.After figured it out it was interesting!

Developer

Thanks!!

Submitted(+1)

pretty fun! Its a bit short, and can be kinda strange to play, but its pretty good!

Developer(+1)

Thanks for playing! We wanted to expand levels or add a boss but didn't have enough time to.

Submitted(+1)

Neat!  The central mechanic took a second to get my head around but once I did it was cool

Developer

Thanks!!

Submitted(+1)

Would love slower aproach to explaining mechanics in levels, but after i got controls in hands, it was quite fun to play! Love the idea <3

Developer

Thanks for the feedback and glad you like our game! 

We'll work on explaining mechanics slower, like separate gravity, shooting enemies and behavior change in different gravity into several small levels after the jam! Probably put too much into a single level.

Submitted(+1)

It took me a moment to realise what the twist was, but I like the twist on the theme! Roles reversed, literally, as platforms become enemies and key items kill you when you are in the top-down perspective.

I'd like to see this lean more into the top-down bit, as it's like playing a platformer but from the background layer itself, which seems like a fun concept to explore!

Developer

You got the idea! And thanks a lot for the feedback! 

It does look like playing in a thin background layer when looking into it, but it's getting hard to see all elements clearly if we lean more into a top-down view. So there might be some other techs to present the top-down.

Viewing comments 8 to 1 of 28 · Previous page · First page