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AI Revenge!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2484 | 3.130 | 3.130 |
Enjoyment | #3097 | 2.652 | 2.652 |
Overall | #3121 | 2.870 | 2.870 |
Creativity | #3682 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game player faces situation from classical "Asteroids" game, but this time their objective is to shoot down the SPACESHIP! With asteroids.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice implementation of reversed asteroids idea. It's more fun on mobile than with a mouse, maybe even add multitouch capabilities? It'd also be cool if there were levels with spaceships of increasing difficulty or something like that. Also I think it would be a good thing to explain to a player how to make asteroids go faster. It was a pretty frustrating experience for me until I read the comments. Solid prototype overall!
Pretty original game and great execution, would've love some sort of score or time to see how fast we destroy the spaceship.
Nice concept. It is kinda confusing, that the asteroid fly faster, the shorter the arrow. Also the game is pretty easy, once one gets the control. Also the music is quite nice, fits this game well.
As the guy who made the music for the game, thank you
Funny concept and really fun to play as well.
Cool game ! Took me a while to understand how to correctly throw my asteroids, and i'm still not 100% sure of how to do it properly, but it's really funny to clic and drag everywhere ! Great job :D
Poor humans won't stay against the AI power xD
Creative idea for the game!
I like it:)
A fun little game, would love to see the idea get expanded and add more depths to it.
Also I definitely did not spend 5 minutes dragging hundreds of asteroids with maximum drag distance before figuring out that you need to do it lightly for it to go fast.
:(
Yeah that might be a bit counter-intuitive… But it was on purpose!
I love the idea, I'd love to see it expanded.