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Coop Without Friends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3356 | 2.941 | 2.941 |
Presentation | #3687 | 2.647 | 2.647 |
Overall | #3711 | 2.647 | 2.647 |
Enjoyment | #3970 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as two characters that reverse roles in order to complete platformer tasks
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a really cool concept. Also the parallax effect(not sure what to call it) in the background is really impressive, visually. I enjoyed playing this
Nice. Movement and collision is a bit finicky, but besides that, I enjoyed it!
By the way, the green bird likes to get stuck on the floating platform on the far right in the last level. Not too much of an issue, though, since the red bird can get them unstuck.
A game for people without friends? This is perfect for me! I'm just joking but the game is really fun! The movement feels a bit clunky, but besides that it's an amazing game.
Awesome level design! I love the voxel 3d background in the background, it gives a unique mood!
I think your core idea, level design, and art style are all very solid, but the in-game physics ruins it by making it more frustrating to control. More snappy controls, without the need to build momentum to move, and lesser friction could make your game so much better!
Ye definitely agree with this. I couldn't use my usual character controller because of the way the time scale can differ between each character. Thanks for playing :)
It's a fun idea, but the controls need rework. Otherwise, an aestheticly pleasing game :)
Good concept, but I feel that the gravity for this is a bit too high
I found the controls to be rather difficult, and there was a real lack of feedback on everything you do. I had no way to tell which player I was in control of, which wasn't a massive problem. I found the delay on the jump to be rather strange. That being said, the game does a good job of building difficulty and explaining itself.
Cool puzzle game, with alternative 2 player mode, no sound no music ? it’s shame.