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Attack the Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2946 | 2.708 | 2.708 |
Overall | #3518 | 2.722 | 2.722 |
Creativity | #3639 | 2.833 | 2.833 |
Presentation | #3761 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverses the roles of a typical tower defense game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the visuals and the music! The game was fun too, though I didn't find any use for the speedbugs. Well done!
Really cool game! I loved the music so much, I couldn't place down any path tiles though, which seems to be a really cool part of this game. It was fun anyways!
Could you rate my game? I would really appreciate it!
I liked the idea of creating the path. This is the first "tower attack" that I test that does this.
Ours has another twist. :P
Solid concept, other people have already covered my thoughts, but, a bit of balancing and variation of the unit types and this'd be a lot of fun, nice job!
Decent game. I had fun. The path blocks seemed a bit buggy though, couldn't always place them.
Of all the "Tower Attack" games I've played, I like the way how units are spawned in yours the most. Cool game, good job!
Very cool idea! It could definitely be expanded upon, though as for now, there isn't much content yet for the game to be too strategic, it's usually just spam beast and one slime and win... Other than that though, the music and pixel art really does remind me of the old retro tower defense games I used to play as a kid... Very enjoyable. Well done!
Pretty fun game! There is a lot of potential for strategy and depth when creating pathways or strategising against certain towers. I also really like the level design and graphics and audio, really polished!
I just wish it could maybe have been turn based as getting the best timing or alignment of enemies can feel super random and creates a lot of trial and error. Plus I think it would be neat if we could see the stats or the mechanics of the towers before trying to make a plan.
Overall really solid entry. Well done!!
I got stuck in the level with the 4 spawn points because after making one path to the center it didn't let me put any units on it.
Very fun!!!
Thank you!
The concept is definitely interesting, I think I've seen games of this sort before, but there are not enough monsters to make the game interesting. The beast is OP, slimes can be useful when paired with a beast, and the speedbug just straight up sucks. Which is disappointing because I wanted to have a blitzkrieg attack style in the game. If I had maybe two or three more monsters and a bit more interesting level design, like needing to attack in a certain pattern or being able to collect buffs along the way or break towers for extra money that'd be all this game needs to be very fun. Your music and sprites are spot on though.
This post reads a bit like our team's Discord chats lol! You basically summed up what we would want to do if we were to continue the project
Love the art and the concept is definitely strong! Feels like it needs more like purchasing upgrades or something between rounds
Def needs loads of polish and a few more features, yeah
Smart concept for the theme! I liked the music. The paths can be difficult to place, but adding the ability to place paths at all is pretty cool -- Good Job!
Thanks! Glad you liked it!