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Just Pin It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #65 | 4.208 | 4.208 |
Overall | #67 | 4.271 | 4.271 |
Creativity | #91 | 4.354 | 4.354 |
Presentation | #337 | 4.250 | 4.250 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of a static level and a moving ball, you can switch it to have the ball be static and the level move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This concept is super creative but also immediately easy to understand! It fits the theme perfectly. The one-button control scheme is cool, but I wonder if it limits the sort of puzzles you could make with this game. Or maybe more elements could be introduced to future levels that interact with the ball in unique ways (both when it is pinned and when it is not). I think this idea is worth exploring further!
fun and simple
This is one of this nice and charming little puzzle game that I love. I didn't expect to find one of these in a 48 hours game jam, Well done.
Very cool idea! Simple and so effective! Well done!
Really great stuff, very inventive mechanic and great implementation. I am somewhat worried that you've already reached the limit of what you can do with this one-button-mechanic when creating new levels so I'm interested in seeing more if you can expand it out into a full fledged puzzle game.
That is a V E R Y good point you're making with having run out of what levels I can make, it already wasn't easy to get it to just 5 levels.
If I’m ever turning this into a full game, I’m almost certainly going to have to introduce more mechanics as the player progresses if I want any chance of squeezing out enough content for a full game. Some ideas I had include chains and hinges (so that the level isn’t just a single solid piece) and portals that teleport the ball (even if it’s pinned)
Another thing I would probably do is encourage the player to swap pins (i.e. pressing space) as few times as possible, possibly with some sort of scoring system. To beat levels in as few swaps as possible, you have to plan things out and have a deep understanding of the puzzle, in other words, you have to properly solve the puzzle, whereas with unlimited swaps, you just kinda mess around until you get it. I was originally going to add a swap counter and the aforementioned systems to encourage players to keep it as low as possible, but didn’t end up doing so because of game jam time constraints among other things. However, you gave me the idea to do the next best thing and I updated the description on the game page, go check it out!
Damn! It was so fun to play ! Very creative ! GG
Really impressed by those puzzles, balancing them out must have been hard!
Love the mix between fast reaction and brain power need to play this!
This sucked me in more than I expected it would have. In theory simple controls (only the space bar), and a simple rules (level falls on the ball and moves, or the ball falls on the level and moves), that combine together for some satisfying puzzles :)
One of my favorite games yet! Great job!!
This was so creative!! I really liked the visuals, and I was pleasantly surprised at how intuitive the physics were! I appreciate that there were a few solid levels rather than several unfinished ones. I personally would love to hear more variety in the background music. Overall, this is an excellent little game!
Really fun and creative, the theme is so nice too!
I really enjoyed this one. At first I thought I have not enough control and wouldnt be able to get to the flag, but the physics surprised me a little and it actually felt very rewarding to get to the flag. That was a surprise blast for me!
Really cool concept and the corkboard and pins aesthetic really ties it together! Only problem I had was wanting more levels. Great job!
It's very cool concept and it lead some great puzzle, even if doesn't get very hard. The visuals are also really great, I like the aesthetic. The level selection was also a great addition. Well done!
Unique central mechanic, very original and after a few levels we can see the potential of it! Not always super intuitive at first but could definitely be a whole mobile game. Well done!
Amazing work, The art, level and the idea are all great
Bro , very Unique game , I enjoyed it a lot , saved it for future. worth of 5 star,
I request you to also review my game.
Loved the simplicity of it!! Great idea!
I love the simplicity!
A great spin (pun intended) on moving the level around the player. The control feels really nice and the levels are solid. Hope to see more someday :)