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A jam submission

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Submitted by Jonte — 2 hours, 27 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Enjoyment#35162.5072.507
Presentation#38142.6062.606
Overall#38362.6062.606
Creativity#39572.7042.704

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are 3 classic Minigames in which you experience the Game from another perspective/role

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Hey, I like the concept of this game! It was quite frustrating that the tiles would just come out of nowhere in the tower drop game, and I didn't really get past that part- I think this could make a cool mobile game tho :0

Submitted

nice idea, especiall like the sound design but when it comes to the actual gameplay I don’t quite like it. e.g. The tiles in the first game fall way to fast (so the only way to beat it is to memorize when a tile falls which results in a lot a fails quickly leading to frustration). Maybe you should focus on getting one game right instead of making 3 semi-balanced games.

Submitted

Cool that you made 3 minigames with a twist! The sounds were way too loud for me though, would be nice to either have a sound adjustment slider, or to just make all sounds quieter :].

I feel like the car game was a little too easy, because you could just move the road blocks to the side of the road. I think a nice restriction would be to only be able to put it on the road.

In contrast to what the others say, I managed to complete the tower stacker in my first try. I either must be a good in this type or game, or I just got lucky haha (probably the latter).

Good job!

Submitted

Neat ideas, but as others have pointed out, the tower one is hard to finish unless you memorize it or get lucky.

Still, you've managed to make 3 different mini-games in a short time and for that i commend you, good work!

Submitted

Very nice, just the right level of difficulty!

Submitted

These are nice ideas for mini games. The car and apple one are fine difficulty-wise but the tower stacking requires memorizing or luck to be able to catch the last blocks. Speeding up your player movement the same way you speed up the blocks or giving a visual marker on the screen where they will fall could be one solution. Anyway, very cool that you entered this jam, and keep rocking!

Submitted

Nice game, I found the apple game to be the most creative twist on the roles reversed idea, but the tower game was the most fun

Submitted

nice idea, but i think this is too much for 48h, lack of polish

Submitted

Making 3 games instead of 1 is quite the commitment. While all 3 of them are fun and creative I wonder if focusing on one would have ended up a bit cooler than quick 3 minigames. The tower game was by far the hardest, maybe giving a few more blocks to fail would have been nice. The racing game has some very loud sounds but otherwise was fun and easy to understand. The apple catching game was probably the most boring one, since I did not really feel an increase in difficulty here. All in all this is a pretty solid entry to the jam, well done!

Submitted

Good job on creaating all 3 minigames! The difficulty scaling is a little harsh in level 1, but a interesting collection based on the theme!

Viewing comments 30 to 21 of 30 · Next page · Last page