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Axed Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3161 | 2.843 | 3.154 |
Overall | #4568 | 2.311 | 2.564 |
Creativity | #5013 | 2.288 | 2.538 |
Enjoyment | #5405 | 1.803 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're the boss in an RPG
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool idea, reminds me of Undertale. I liked the story-esque text. I couldn't figure out the differences between the attack types though.
I think it's a cool idea and I think the implementation is quite fun and visually appealing but in my opinion it needs some more story or tactics behind it! Good job!
Quite confusing but I like the concept and it was quite fun!
Neat style and animations. I feel like there was no actual gameplay or choices that the player could make that made any difference though?
Killed the hero once, I take it the boss can't win? Anyway cool art style the hero looks cool - good job!
I like the idea and art style.
I didn't really understand when to use what ability, so it was pretty difficult and I didn't manage to kill the hero more than once.
But I really like the idea and that whenever you kill the hero it just respawns, so you can't really win as a boss :)
Great job on the game!
Very cool artstyle!
Nice game!! :-)
I liked the negotiation storyline, which gave me Undertale vibes. I also liked that the hero was so scary, and not saying anything, because that's what it's like in a lot of games (that the player cannot speak).
I couldn't tell how scripted it was, because I played twice and both runs were very similar but in the first I killed the hero twice, and in the second I couldn't manage, so now I'm curious as to whether there's a "good" ending for us...