I really liked the homemade art and audio. Cool concept too, not just being limited to the standard bowling pin layout but instead having a chessboard-like puzzle environment.
cafebeef
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I like how the goal is inverted from the typical goal of snake. Instead of moving the food pieces to help the snake grow, you're actively trying to sabotage it. Quite a creative take on such a classic game! I do wish the snake had some indication of its next direction so you could plan/strategize a bit more, though
Ah, I went back to try to replicate the glitch and I'm guessing it's actually intended behavior. The player resets every time you paint a new color onto the tiles or adjust the actions of the current colors. Maybe just make it a bit more clear in the description that you can't make changes to the level while the player is walking through it.
Not necessarily, I just think it would be better if we could see the stage paused before the game starts. For most of the levels, I had to restart a few times before I figured out where the boxes were starting, their starting directions, and the goal places. So maybe show the stage paused and then only start the movement when the user presses space?
This game was great! The graphics are amazing. The way the branches physically interact with each other makes it feel like a real plant is growing. I've never seen this concept done in any form before -- Spore is the closest game conceptually that I can think of. Kudos to you for making such a cool and polished game, especially given the time constraints!
It's cool how the game is based on the concept of reversing the tutorial: usually the most dreaded/boring part of the game, but this jam entry manages to make it quite challenging! I do wish the player had a smarter AI and wasn't just a robot, but of course time limitations during a jam can make that next to impossible. The only real issue I ran into was the player occasionally glitching and dying when there weren't any enemies touching them.
I really liked the level design. Each level taught a new concept in an interesting and accessible way. I'm impressed the jumps were timed so well. I always felt like the player jumped when they should, even though it was on a constant loop to jump every few seconds. The game is very well polished, especially considering the limited time for the jam.