I really enjoyed it! the only thing I would add is that the jim’s should disappear when they reach 0 hp but all in all, Good Job!
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SpookShift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1974 | 3.421 | 3.421 |
Enjoyment | #2114 | 3.000 | 3.000 |
Overall | #2500 | 3.096 | 3.096 |
Presentation | #3110 | 2.868 | 2.868 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must reverse between the roles of trying to protect the citizens and then having to feed off of their health.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice game! Had fun playing it, liked the music, though I found it to be a bit of a bullet hell with all those projectiles zooming around and the constantly spawning ghosts, even some of those shooting at ya! But well done!
Well, I think that the wall jump could be something other than the shift key... I found myself getting stuck on the bottom floor a lot. Other than that it is a neat idea that could use some polish.
Fun game! I love the art and the music is just pleasure for my ears (love this type of music)! Great game:D
The game is good, I liked the music and the graphic art. But I didn't like the gameplay, the jump was awkward to use and I found it difficult just starting out. It's a nice idea but needs polishing. It's ok if you're just starting to make games. Greetings.
Only complaints would be the controls. Really cute artwork. Clever usage of the theme. Nice work :)
Fun game and the concept has alot of potential, the visuals could be better, but the soundtrack was pretty great. the game mechanics work and i didnt notice anything other than the occasional visual bug. all things considered, it was pretty fun to play overall!
Great concept. I think you can change it to more levels to give some progression, and more effects to easier to notice when something get hurts,...
Nice use of the theme. I like how switching between the two roles forces you to heal and keep the Jims alive whilst you are alive so you can stay alive as a ghost. It would be interesting if you could interact with some more things as a ghost (e.g. the bullets the ghosts fire do 'damage' by decreasing the timer, or you could push ghosts away from Jims if you are a ghost).
The music was good, but moving on the platforms felt a little too slippery. The game might need a bit of tweaking with the enemy spawning, since ghosts can spawn close enough to a Jim that dealing with them is pointless.
Like the game overall. The presentation is fairly good, particularly the music. The controls could maybe do with a bit of work, but good job overall.
I had fun playing this game and I felt like you could tell that you also had fun developing it! It was a bit hard to take care of all the Jims at once, but I guess that is the challenge. I also agree that more weapons or powerups/pickups could help flesh the concept out. Well done! :)
Game's pretty fun! Improvements that could be made are having the ghosts respawn on a timer that accelerates, instead of just respawning, because this essentially just is repositioning. Combined with the fact that shooting the ghosts on a Jim kills them all at the same time, the game encourages sitting on one Jim and healing him whenever available and spam firing at the ghosts. The only other major changes I would add is positioning the player health bar about the player, so its easier to see your health. Frequently I would die, because I didn't check my health, and when I did, I would get hit. Finally, sound effects go a long way. In the end, it's still a great game for 48 hours.
I love the dodle! This game has a really enjoyable concept, and the movement feels nice.
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