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Mitchell Dunning

33
Posts
12
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19
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A member registered Aug 04, 2020 · View creator page →

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This was really fun, I got so into chasing the combo meter words, got to Kilimanjaro as my highest. The title art is also sick! Had me hyped up!!

Cool concept, and I really liked the minimap animations! Wished i could more active role in the races though. Nice work!

Fun and unique mechanic, good take on the theme! I found it finicky to build up charge consistently but fry the little dudes was just so satisfying

Very neat interpretation on the theme! I like the style and the mechanics a lot, Im excited to play this when you finish it, its a really interesting premise for a game. Great work!!

This was really really cool!! Especially for a first jam title! I love the visuals, your UI was super clean and easy to put together despite the tight space. I loved all the silly character names and thought provoking gameplay! Keep it up!!

This was really neat! I liked the different modes, catch was my favorite! Simple and a lot of silly physics fun!

This is sick! It's fast flowy puzzle action, I'm so here for it! The boss confused me for a little bit but I eventually got it down. 

Dude this is heat-o-tron! Gave me mad Neon White vibes. The sound effects are preem, and the schmovement is silky. Left me wanting more!

This was a really nice  3D platformer. I love the main mechanic, simple but well done!  The credits sequence was awesome! And that twist ending??

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Dude I love the commentary, had me giggling. Great work on all the artwork and audio!! Baseball Gang!

Thanks so much!! We're glad you enjoyed em

Love love love the dithering/picocad graphics. Big props for making golf spooky I think that's super sick. The whole lighting idea is just really cool! My only criticism is that the last level doesn't really use the dark/light mechanics that much,  the previous level did more  with the core mechanic. Maybe you could incorporate a rotating light for the lighthouse? Overall, the vibes were immaculate, great work!

Animations and sound were awesome!! I love the general idea of CelesteXSekiro, super interesting. I think i died way more to slipping off ledges than to swords tho, a little lenience like coyote time could be helpful. I still had a really fun time with it!

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Really cool little game! I love the art and the frantic-clicking-inducing gameplay lol.  I thought the dynamic difficulty was pretty neat, where it became pretty hard to avoid the little rifle hitbox towards the end when I was just so beeg. Short, sweet, and fun-tastic!

Big fan of the cel shader you cooked up! The VFX and animations were all super satisfying too! Easy to get lost in the flow, I appreciate endless mode! #grameplay

This was super neat! I love the art style and audio. Flicking these lil goobers around is just so much dang fun! Finding my way up the power curve was also nice, really good design on laying out all those challenges and the level. Awesome stuff!

There are definitely plans for all of those things, so stay tuned I guess. Thanks for playing!

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I was confused at first with the difference between throws and passing, but once I got the hang of it, the game was really fun. Good balance, I found it decently challenging. The only thing I think I would want to see is more levels, to teach the controls and give a feeling of progression.

Took a minute to get the gist but once I did this was pretty fun. You did a great job balancing the two modes. The art was awesome!

Really liked that the core design still had that progression feeling like so many survival games do while being a role reversal where you're fighting the survivalists. It gives the game some interesting balance. Great game and great work to the team!

This was so good. The lighting and sound were top-notch stuff. The layout felt cramped but I was always finding new pathways throughout it as I unlocked each set of doors. The alien and the accompanying shake effect kept me on the edge of my seat. And icing on the cake is that pulse-pounding alarm effect. Absolutely outstanding!

I think the art is really cool and I like the 2.5D perspective you got going on. Gameplay wise I wish there was a way to telegraph more clearly which way the human plans to go. Maybe also a way of using the obstacles in a ranged fashion where they create noises that the human player tries to avoid. 

This was awesome! The clean design, simple but striking art, and really fun action puzzle mechanics make this probably my favorite of the jam so far. A+

Simple, straightforward, and oh-so-fun.  Great stuff!

This was excellent! I really liked how you chose to approach the theme

This was really fun! I think some icons to track conditions like "broken arm" and "throat infection", sort of how "best buddies" have a line between them to help you remember. Overall great game and great work! 

A little confusing but a really unique and creative concept. Nice work!

Fun, creative, and hilarious. Great stuff! I really liked that certain buttons got removed sometimes.

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Thank you! We're excited to keep working on it.

Seemed like the navigator's blocks wouldn't stay in place. Couldn't get very far. Otherwise a very interesting and pretty game. GG

3167

2333 git gud

just got 1857, do you accept the challenge?