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Crow's Feed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #113 | 4.500 | 4.500 |
Creativity | #115 | 4.308 | 4.308 |
Overall | #155 | 4.141 | 4.141 |
Enjoyment | #684 | 3.615 | 3.615 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each turn, you switch roles -- some turns you must create pieces, other turns you must destroy pieces.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I had so much fun, I kept playing. At some point it became repetitive because I could do the same strategy every round. But it's such a clever game design, and pretty to look at. Well done!
Wow this game was actually so well thought out, it's incredible you came up with the rules so quickly and still managed to package it up with such beautifully realized art. No complaints here, I thoroughly enjoyed my time. Managed to get to level 22!
Just wonderful! I really loved everything I saw! The only cons is the fact to restart the game from the beginning when you did a wrong move, maybe having a sort of "undo button" can improve the gameplay instead of having a trial-and-error game feeling. Well done indeed!
Pretty smart puzzle game and nice visuals. Really feels like a finished game, great job!
I love how deep the mechanics are, definitely flexes your brain noodle.
I love the aesthetic and the feel of mystery of this game. The level of polish is excellent, and it really got me invested. I wish I found out what would happen next.
I really liked how you gradually introduced the various mechanics as the game went on.
I found that just creating a bunch of parallel lines, and then collapsing and expanding them each turn with the gems seems to get you far enough into the game that the levels start repeating themselves with no added challenge. I'm not sure if discovering that was an intended strategy or just a cheese. I would've loved for the game to keep on going instead of getting stuck in that loop, it was fun.
I'm assuming that the end goal is to fill up the board, but I'm not sure how to get past the repeating levels.
I'm very impressed that you managed to find this technique! Yes, I do know about it... adding infinitely scaling levels is one of those things I really wish we had time to do, but just didn't get done in that last-minute rush. Anyways, thanks so much for playing and giving feedback!
This is a great, classic game, and I can tell there's a lot of strategy that I did not uncover with the red gems! It feels complete as it is, but I wonder if you could add levels or challenge stages of some sort with preset "puzzle" layouts that you had to solve in a certain way.
Great concept and stunning artwork (love it so much!!) ! I would suggest using a bigger font for the letters :))
Thank you so much! We're really happy with how it turned out :D and yeah those letters definitely need something like that to make them more easily legible XD
I have no idea what I'm doing, but I love the artwork and aesthetic! The letters are a bit hard to read, though.
Thank you so much! It was really fun to make the art for this. And yeah, the letters need a bit more work-- we added the text right at the end of the jam XD
The artwork is impressive but the gameplay is a little bit confusing. You can't just start playing without reading the papers
Maybe I'm just a noob, but I had no idea what I was doing for most of the game, and even then I barely understand what is going on but I think I get the general gist of it.
I think the feedback from switching turns could be presented a little bit better, just to more clearly communicate the message that the phase has switched. Maybe there could be a pop-up that shows or some other visual effect. An undo button for your moves would also be quite nice, so I didn't have to restart from the beginning every single time. I was scratching my head a lot trying to keep track of what I needed to do and when to progress in the game. I feel like I progressed by just sheer chance.
That said, your presentation overall is top notch and this idea is definitely quite interesting and unique. The little bits of lore and story were also quite intriguing. Great work on this! Good luck in the jam!
This is all incredible feedback! In retrospect, I really do wish that we could've achieved more clarity with the tutorial, since it really does take a while to figure out what's going on. And yeah, I think the fact that you have to fully restart each time was a pretty big misstep by us. Thanks so much for playing and commenting!
Took me a second to figure out what was going on, but once I did, this was fun! The way that the tutorial was presented was entertaining and overall presentation is really nice.
Glad you stuck with it, thanks for playing!
Brilliant idea. I loved that tutorial is a part of the gameplay, so smart. I keep coming back to it
wow, this is really kind! thank you so much for playing.
The art and sounds are divine. The concept is also equally fantastic, albeit a bit hard to understand due to needing to read lore for it.
Took a few attempts to get going, but once I did it was quite satisfying.
Good job!
Thanks for the feedback! I agree, the game is taught in a fairly obtuse way. I'm glad you stuck with it, and your comments on art and sound are incredibly kind. Thanks for playing!