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Belmont Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #494 | 4.121 | 4.121 |
Overall | #952 | 3.646 | 3.646 |
Enjoyment | #1066 | 3.424 | 3.424 |
Creativity | #2039 | 3.394 | 3.394 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a reverse Vampire Survivors: you must survive the hero, using your waves of minions
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty good execution. We had similar starting ideas. Why no ranged minions though 😿
Love the art and the music and there's some neat mechanical stuff going on too! My first build was all-in on slimes but I noticed that made my bats more like a quick, low energy attack. There's so much potential here!
It's great! Good job!
The art style truly pops for this game. A cute concept really sold by its style.
Good job!
Nice reverse survivor game. I had to use left click only to prevent accidentally quitting the game when right clicking in rapid succession.
I'm not sure the fail criteria but I did won on second attempt (excluding accidental quit)
Nice game! Need a little more strategy to make it shine!
Third time's the charm, pink flame OP!
Jeu très sympa. Il faut clairement privilégier l'énergie pour envoyer un max d'ennemis. Parfois je trouve la zone cliquable un peu petite, mais c'est parce que je ne suis pas très précis quand je spame les deux boutons a la fois. Il pourrait être intéressant de jouer avec sa taille, au fur et a mesure des upgrade. J'aime que belmont soit comme nous de plus en plus puissant. Il pourrait être intéressant de récupérer les XP gagnés sur le trajet de belmont, pour varier un peu le gameplay.
En tout cas, beau boulot.
Super fun with really charming art. I love how Belmont actually got new abilities instead of just getting more health!
Funny, this is the second game I played today with this concept, and while the other one felt balanced way on the easy side, this one felt almost unfairly hard in the beginning. Then on my third run I beat him easily and everyone had a good time! (well, expect for Belmont himself, maybe)
Since increasing minion stats also increases the amount of mana they cost, I feel like mana upgrades are a bit overpowered? On my winning run, I went for an almost exclusive mana run and just spammed as many slimes as I could. I also wasn’t quite sure if there was a difference between slimes and bats, could have maybe been made a little clearer.
Lovely spritework! The game looks really good.
The concept is perfect!
I spammed bats and mana and clicked everywhere and I won ^^
Lovely style and it fits the theme. It seemed that the Belmont gets overpowered at a certain point and you cant win. Seems to be when theres 2 fireballs.
First run i went for bats and around 80s to go, i couldn't win. Played again and did all slimes but around 40s to go i wasnt doing any damage.
Super jeu, très cool le vampire survivors inversé, j'aurais pu imaginer un gameplay encore plus prenant si on pouvait invoquer encore plus d'ennemis (peut-être garder maintenir le clic pour spawn des hordes entières), globalement très très cool !
Un petit jeu vraiment sympa :D
Cela dit, j'ai quand même lâché assez rapidement, parce que ça devient vite très dur d'atteindre le héro. Peut être faire en sorte que l'xp augmente plus vite et qu'il y ait plus d'améliorations pourrait améliorer l'engagement du joueur.
The art / style are really great ! But, maybe I can't find the right method, but I feel like it's hard to win ! And not stopping clicking hurts my hands :') it would be nice to be able to keep the click pressed and adding some diversity to the gameplay loop might improve the game feel !
J'aime beaucoup la DA (sauf Belmont...). Sur une après-midi c'est excellent en tout cas !