Cool concept but wasd and isometric is confusing.
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SokoSwap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2417 | 2.903 | 2.903 |
Presentation | #2595 | 3.087 | 3.087 |
Overall | #2712 | 3.013 | 3.013 |
Creativity | #3095 | 3.049 | 3.049 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
3D sokoban puzzles but the players and the boxes swap roles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
the isometric view does not quite work with WASD (when i press left it moves left/down)
but i like it
My brain is incapable of using the controls but otherwise it is a pretty good game
Cool visuals! I found a bug where the cube fell through the floor. My suggestion would be to add an undo button. Awesome job.
It would be greatly appreciated if you rated my game as well! https://outercloudstudio.itch.io/fire-swap
Very cool concept, the isometric view is a bit weird for me, some goal is blocked by the player view. It can be a great top down game.
Very nice entry, especially for the first time!
P.S. I recommend you use different WebGL template in the future with itch.io (this, for example)
Great game dude! A very interesting twist to classic sokoban
It took me some time to understand how the game fits the theme. It starts by pushing boxes with humans, then using boxes to push humans. Perhaps this mechanism could be used to design complex puzzles.
Neat game, I like the take on the theme, and the core mechanic is solid and has good potential! Got a bit confused when the third level wouldn't progress and I couldn't restart but I assume that's where you ran out of time.
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