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SokoSwap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2417 | 2.903 | 2.903 |
Presentation | #2595 | 3.087 | 3.087 |
Overall | #2712 | 3.013 | 3.013 |
Creativity | #3095 | 3.049 | 3.049 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
3D sokoban puzzles but the players and the boxes swap roles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept but wasd and isometric is confusing.
Thanks. I agree.
Cool game mechanic! I got caught up in the last level thinking it was impossible for a moment, and then it clicked. I can see this polished with more levels.
Thanks!
Just needs a bit more polish but great game in general
Agreed. Thanks!
the isometric view does not quite work with WASD (when i press left it moves left/down)
but i like it
Thanks for the feedback!
Really liked the puzzle mechanics of the game, simple but lends itself well to having lots of complexity. Would be nice to see it expanded upon. Nice work!
Thanks, I plan on expanding it soon.
Interesting puzzels although short, but really nice style
Thanks!
My brain is incapable of using the controls but otherwise it is a pretty good game
Yea, I realize the isometric view doesn't really help with controls but thanks!
Cool visuals! I found a bug where the cube fell through the floor. My suggestion would be to add an undo button. Awesome job.
It would be greatly appreciated if you rated my game as well! https://outercloudstudio.itch.io/fire-swap
Thanks for the feedback!
Very cool concept, the isometric view is a bit weird for me, some goal is blocked by the player view. It can be a great top down game.
Thanks, I like that idea!
smart idea loved the puzzles my only complaint is the direction you go in when pressing wasd feels weird but fun despite that.
I agree that the controls are weird but thanks!
I like the concept! The isometric view was confusing for me mapped to WASD since I wasn't used to it but I got through it!
Thanks for the feedback!
Cool concept, I used red + blue too and switching between them.. I liked your isometric view too so you can see both characters and the puzzle all at once whereas I took the first person perspective
Thanks. I like your game too.
Thanks so much!
Very nice entry, especially for the first time!
P.S. I recommend you use different WebGL template in the future with itch.io (this, for example)
Didn't know about the templates. Thanks for the advice!
Very cool idea! Feels like there's more to do with the idea so maybe some extra time for levels could make it more fun. But very creative!
Thanks, I plan on adding more levels!
It's funny how literaly the game fits the theme, and i would be great to play more complete version of the game.
Thanks, I plan on completing it soon.
Great game dude! A very interesting twist to classic sokoban
Thanks so much!
It took me some time to understand how the game fits the theme. It starts by pushing boxes with humans, then using boxes to push humans. Perhaps this mechanism could be used to design complex puzzles.
Neat game, I like the take on the theme, and the core mechanic is solid and has good potential! Got a bit confused when the third level wouldn't progress and I couldn't restart but I assume that's where you ran out of time.
Thanks! Yea, I unfortunately ran out of time on the third level.
Fresh little game! I don't really understand how it fits the theme (probably because I don't know what a sakoban puzzle is lol) and the isometric controls took a bit to get used to but its fun. Good job!
Thanks for the feedback!