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Fractal TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #93 | 4.159 | 4.159 |
Overall | #294 | 4.000 | 4.000 |
Creativity | #647 | 3.932 | 3.932 |
Style | #921 | 3.909 | 3.909 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game of TD on a fractal shape, which are known to scale infinitely. Incoming enemies and new turrets scale in size as it goes.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
It's a fun game with nice looking visuals! Having to rethink the turret placement when the fractal scales up made it more interesting too.
I like that the game has a puzzle with the TD part super enjoyable
The fractal placement was a fantastic puzzle. I loved the enemy variety. The scaling fit the theme so well and introduced the mechanics of the game in a manner that always felt like you were playing the whole game. I loved the pushing enemies back mechanic Fantastic Job.
Fun! Love the idea of abstract fractals as a map. All in all, a solid base for a nice tower defense!
Loved the game! Took a few run to finish it in positive. I forgot that you can sell your unit for 100% of value so I spread my base when it grow!
COOL
Surprisingly addictive. Loved the concept and the style of it.
I would appreciate it you would rate our prototype as well :)
Enjoyed it! Probably the best game I've played at the GMTK Game Jam so far this year :)
I did find it quite easy mind. I couldn't work out what the "Fractal Integrity" was (I ended on -10k). Maybe some way to offer jeopardy. So a bit of tinkering with the difficulty, or a high score method, would be great :)
But overall, a good fun game :)
Integrity is meant to be HP but I didn't code in a lose condition partly to save time and to let people continue if they feel like it, should they fall in the negative. Definitelly didnt do enough difficulty testing for the later waves and especially after adding selling which is the last thing I did.
Also thank you! Very flattering!
Love the references to different fractals!
Love the fractal idea. Some improvements that come to mind:
- Being able to zoom in on your pieces in later stages
- Speeding enemies up for later stages, or an option for x6 or more speed. Even with x3 speed, the waves still feel slow.
- As the previous comment mentioned, the last few waves are a bit laggy (I only noticed this on x3 speed)
- The game feels a bit too easy, maybe lowering the $ drops could help?
Thanks for playing the game! Definitelly had the camera controls in the original concept but ended up on the final polish list that never came. I only recently found out the Markers are heavily unoptimized and are the cause of most late-game lag.
Realy nice idea. It begin to lag at later waves and the flimmer of the rail is to much :)