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Gird's Grueling Gig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #317 | 3.989 | 3.989 |
Style | #458 | 4.186 | 4.186 |
Creativity | #484 | 4.017 | 4.017 |
Enjoyment | #545 | 3.763 | 3.763 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Taking 2D slice views of building plans and building it to scale in 3D
Development Time
48 hours
(Optional) Please credit all assets you've used
All art, code, music by jakefriend (me!)
SFX and font credits in page description
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Comments
Great game! especially for a solo project! Well done :)
great game guys!
So cute. I love it!
An awesome game! My only gripe was the lack of turning left and right on the spot, but at the end of building the house, noticed that it was part of the puzzle after all!
Well done!
Really fun. At first I thought I wouldn't finish the house. But the game was a lot more fun then I first expected. Really fun. Nice animaitons
I really like the isometric art and characters reactions when carrying a lot. Was a bit of a pain to place blocks in specific areas since you had to face that way. Other than that this was really great!
the amount of work you put in to make this all come together is crazy, and it paid off! the gameplay is fun and the art direction is nice, and it still has the chaotic element from your past jam games. the only big gripe i have with this is that placing blocks is a bit unintuitive, but it does introduce a challenge.
Great game and jam submission! It reminds me of speed running building a house in Minecraft. I thought, the two slot inventory system as a stack worked really well for the building system, especially paired with the facing/pick up mechanic.
Great game, art style is great and the game itself is enjoyable. My only complaint is that turning to look in a direction is rather clunky, (unless its an intentional part of the game, then it's okay).
I love the art, and the music is great too. Very interesting concept. I found it a bit hard to place things behind other things even with the slight transparency things get when you're behind them but that could've just been a strategic mistake on my part doing the front first. Fantastic job.
really good execution -- it looks quite polished, especially for such a short jam! this is often the case with jam games but I didn't love that I had to read the instructions in a big page and then remember them to play. in the future maybe you could add a tutorial round if you're still going to work on the game! overall I thought it was cool :)
Nice, I like the artstyle!
Fun concept executed pretty well for a 48hr timespan!
Gameplay was implemented well (the height levels being implemented this quick was impressive to me), and I love Gird's design!