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QuinnsterGames

152
Posts
12
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2
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Fun little game! the music and sound design stood out to me the most, really great stuff

Glad you enjoyed it! And thanks for the feedback 

The fact that this was made in only 96 hours is a crime. stop being good at being awesome and cool. incredible game.

Really cool art. Movement felt very clunky, and I struggled a lot with them. Loved the cutscene at the start. Overall great entry!

Cool little puzzle platformer. I liked the humor of it. Found the telekinesis to be a little difficult to control. Overall great entry!

I loved how quickly it all devolved into, chaos. Very fun entry!

Really nice and polished movement. Enjoyed all the art and sounds. Did run into a bug where the game soft-locked when I died to the spiky guy. Overall great entry!

I found this game really entertaining and funny. Was a little confused on how to decipher if it was a good or bad idea to emphasize a word, but that added to the humor. Great entry!

Played through the whole game and really enjoyed it! Very satisfying to destroy all the enemies at once as the big guy.

Turns out im having this issue for everything, so its not a you problem, i just got something wrong with my browser i guess.

I ended up playing this game for way longer than I probably should have. Entertaining gameplay, however the beating it seems like it would take an eternity (unless im missing something). Really fun game great job!

I liked the character and enemy art! The controls felt a little clunky, and the camera changing sizes was a little disorientating. I also got soft-locked on the last level. Overall great entry!

I liked the balloon dog :). bookmark added

Fun gameplay! I had a weird issue where the fullscreen button wouldn't work, leaving the game window really tiny. Besides that I think its a great entry!

I found the idea interesting, and it played well. A little more depth to spice up the gameplay would be nice. I did like the gravity reversal mechanic though!

I thought the weight mechanic was interesting, and liked the amount of enemy variety! A little more polish would go a long way for this game. Overall great entry!

I had initially planned for having some sort of threat which would pop your balloons but I didn’t get around to adding it. I really like the idea of adding threats to the wall itself though!

god damn it, this is beautiful.

Cool little puzzle game! I found the mechanic fun, however it did take some trial and error figuring out how to aim properly.

Really cool mechanic that I've never seen anything like. Definitely got me to try and get a better time. Great entry!

Cool art! Was a little confused at first but after figuring out the movement it was pretty fun! Some sounds would go a long way here.

Really fun game! Reminded me of Ultimate Chicken Horse with a singleplayer tetris twist. I did end up running into an issue where my pieces got stuck at the top of the map leading to an unavoidable death. Overall great entry!

Great platformer! Controls were nice, polish was great, and the levels were good.

Nice game! I got a little frustrated with the big monster sections, and thought they could use something more to keep it interesting. Enjoyed the stealth and found the cup mechanic to be a fun twist. Overall great entry!

Thanks! planning on making that happen

Glad you enjoyed it!

Thanks! There’s a lot I wish I could have done or changed in retrospect, especially some of my early design decisions. Which is motivating me more and more to give it all another try in a post jam version. Really glad you enjoyed it though and thanks for the feedback!

Really fun game with a lot of depth. I found the icons on the different building types to have some sort of anti-aliasing bug? General UI improvements would probably be the best change. The art is incredible though, and I found the gameplay very enthralling!

Fun and very polished game! Loved all the little bubble effects and animation.

Quite difficult but fun! I found the movement to be a little to fast leading to me struggling to make precise movement. I also wasn't sure what the sword throw did, since it didn't seem to damage the boss? Overall great entry!

Really clean movement and fun gameplay. I did manage to bug the camera at one point getting lost off screen. I found the movement to feel really good and loved the use of the procedural animation.

Really cool mechanic that I've never seen before. I found the puzzles interesting and challenging. Great work!

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Really fun puzzles! A little bit of physics jank but not enough to make it unfun. Really liked how much each mechanic was used and developed.

I found the base game loop interesting and rewarding! I do wish there was a little more depth, as after pushing away the first rock I wasn't doing much but feeding for awhile. Great entry!

Really cool idea of  using peoples  (often faulty) ideas of scale as a little quiz.  Loved the dialogue.

Thanks! glad you thought the idea was good. There was so much more I had wanted to add, but time got the best of me. I'll make sure to check out your project as well!

Thanks for the feedback! I totally agree that I should have incentivized the player to expand more.

Glad you liked the concept and art! There isn't any risk of reaching the top, and the game can not be lost. Think of it as something like cookie clicker where progress is constant its just about speeding up that progress. However, I do feel that I should have punished the player more for not building anything, and further incentivized expansion.

that’s where trees come in, you can place and harvest them on your airship 

potentially, I’ve really enjoyed working on it for the past few days so fleshing it out more might be a future goal of mine.