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StarSkipper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1732 | 3.518 | 3.518 |
Overall | #2543 | 3.155 | 3.155 |
Enjoyment | #2702 | 2.946 | 2.946 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It starts from a small scale of only a couple stars to travel to and quickly expands to a larger field of play
Development Time
96 hours
(Optional) Please credit all assets you've used
Music is "Forward Motion" by Simon Folwar on Uppbeat
All sound is from Uppbeat
Spaceship, skybox, and UI lines & font are from the Unity Asset store
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Comments
Very cool concept! My bad aiming didn't help me out, but I enjoyed it very much. The sound effects and background music were also very satisfying.
loved it!
Interesting concept! Would love to see this expanded with more ideas and more polish on the controls (at a certain point it almost feels like I’m playing an aim trainer :D)
Really well thought-out game!
fun concept. would definitely be interesting to see developed further
Cool game. Quite satisfying to find a blue star right as you were about to die.
Real interesting concept! The zoom effect and scaling intensity of the sound and speed was really well done! Was a little disorienting to have new starts pop into existence in the early levels, but got the hang of it!
glad you liked it! And yeah, the star spawner was by far the hardest part of this thing. Who knew procedural generation was, like, hard? Certainly not me when I started lol
Loved the concept, I think it would be fun to further expand of this.
This game sounds like an exhilarating cosmic adventure! I love the idea of exploring at light speed and managing fuel with brighter stars offering more
cool
Cool game, loved the zoom out effect after visiting a few stars.
Thanks! I had to break out wolfram alpha to calculate the right rate for the zoom lol
The music is awesome in this!
Thanks! I got it off Uppbeat and it's by Simon Folwar. They've also got a ton of other good tracks that could be useful for games of all kinds of themes.