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Slime Testing Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #255 | 4.038 | 4.038 |
Enjoyment | #282 | 3.923 | 3.923 |
Creativity | #414 | 4.058 | 4.058 |
Style | #543 | 4.135 | 4.135 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An unconventional bullet hell in which you have to dodge by stretching a slime.
Development Time
96 hours
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Comments
Really fun idea and the visual style is very cute!
After the third level it gets hard way too fast... I still had quite some fun though
Hey, Alex, thank you so much for trying out the game! If you play it again, we recommend boosting the max HP and regeneration, which helps a lot in level 3.
Silly game about silly slime :) I always enjoy concepts like these! I loved it
I like this style, these sounds, but after level 3 it becomes very difficult, of all so far this is the best game! (of those that I played)
Really fun game to play
Great Game! Very fun to play and the style is awesome.
Dickable!
Very fun game guys! Everything felt smooth, right as rain, besides the fact that i'm always ONE SHOTTED right before stage 5-6...making my strategy of 'being efficient with my potion' kinda useless. Maybe i'd prefer some invincibility frame, the invincibility is there, well coded in an item.
Besides that the game is very creative and well thought-out.
Very fun! Nice little time killer. It could be a bit clearer when you're absorbing up the people and what it does but the scaling is really fun!
Fun idea, beautiful execution! Very stylish!
Scaling the slime felt rather clunky and I sometimes couldn't fully gauge if the missiles would collide.
The difficulty curve was a bit steep for me, but I loved the concept. I could see this getting even deeper while maintaining the simplicity of the core mechanic. Maybe there could be some risk/reward mechanic around keeping yourself large or hugging the edges, where the riskier you play the faster your xp grows. Just an idea.
Really fun! Nicely polished. I love the little flump sound and animation when the scientists drop into the chamber!
very fun entry! once I took a sec, I got the controls and it was intuitive yet challenging! Some of the visual elements/styles clashed a bit-- I preferred the retro fallout-eqsue menu/ui to the vector-style sprites. I really liked the upgrade system, kept me playing!
excellent entry!
simple to learn, fun, polished!
gl in the jam :)
would be better as a fun arcade style game