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Stygian Eclipse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2052 | 3.417 | 3.417 |
Creativity | #3375 | 3.028 | 3.028 |
Overall | #3418 | 2.907 | 2.907 |
Enjoyment | #4887 | 2.278 | 2.278 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
Development Time
96 hours
(Optional) Please credit all assets you've used
Some of the assets, npc's and their animations were taken from https://poly.pizza/
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Comments
I wasn't able to blow out any lights, I'm not sure if that was user error or not, but the style is great and it's very immersive
Cool concept and great visuals/art! Love the polish and voice acting and the game concept is really neat as well.
The voice acting is a suprise, and the theme is cool. a bit more direction would be nice but other than that not too many grievances with it :)
"-How does your game fit the theme? -Yes." :D
I really liked the visuals, and the idea of being a dark creature, that's hates light and blows out candles.
The idea is really nice ! but I had some hard time to understand how to deal with the light in the house
Dodge it, there is a sweet spot in between. I understand tho, the WebGL build compressed the lights and you can no longer see the sphere of where the light hits the ground. Thank you, for your feedback and for playing!
Great concept and aesthetics. Can I do something there except walking? I'm not sure if RMB really affected the light somehow.
The game was made for PC not for web. For some reason WebGL build doesn't show the light on the ground properly. Thank you for your feedback and for playing <3
I think the lights weren't rendering when I played or something, because I couldn't tell what was light and what wasn't. I liked the idea for the game, since growing larger makes you a bigger target for the light.
The game was made for PC not for web. For some reason WebGL build doesn't show the light on the ground properly. :// Thank you for playing <3