Play Lunar Guardians
Lunar Guardians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #40 | 4.638 | 4.638 |
Overall | #262 | 4.034 | 4.034 |
Enjoyment | #508 | 3.783 | 3.783 |
Creativity | #1272 | 3.681 | 3.681 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attack are based on the scale of the gravity field of the planet, you can level up and scale in power. (there is also a card that can make the moon bigger :3)
Development Time
96 hours
(Optional) Please credit all assets you've used
Kenney UI - Input Prompts
Kenney Audio - Interface Sounds
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Comments
Omg this game is just so cute and fun, the art is just perfect, i really enjoy it, amazing work!
Thanks a lot :D
This is such a fun game and the art is adorable. The difficulty ramps a bit too fast, but for a gamejam it's really good!
Thanks :D
I love this kind of games ! This one is promising, keep developing it after the jam ;)
Thanks a lot ! We are asking ourselves this week about continue the game, with the ability to move the planet ( maybe in a more vampire survivor way ) but we didn't know if it will be cool or not :p
Very cute and loved the style, as well as the variety of powers available! Definitely gets too hard too fast but I enjoyed playing the first few levels before getting overwhelmed. I also like that you have to extend the gravity in order to collect exp, it adds a little extra flare to the already unique combat style. Nice work!
Happy that you notice for the XP thing :p, thanks for your review :)
Very nice game! The visuals and audio are great, and the simple controls make it easy to jump right in. My one issue is those darn ice cream cones. Why they take two hits? I feel that makes it feel difficult in an unfair way since usually multiple will come at the same time, and the time it takes for them to hit the planet is barely enough time to hit them twice, and that's on top of all the rest of the enemies. Other than that, good job!
Yeah it was basically to increase difficulty and can be "removed" by using the "Strong moon" card but in fact you're totally right, we should make them 1 hit killable at first ( at least before round 5 or 6 ) !
VERY CUTE AND ADORABLE! Love the kawaii art style and polished color palette. But the coziness hides the real challenge beneath it. The idea of gravity as the scaling component is creative but can use a little more balancing. Good job for this game! :)
Thanks a lot ! Yeah I agree for the difficulty curve :p
Really cute and enjoyable game ! I was hooked ! I thought I was doing pretty good, but got caught off-guard by the sudden difficulty spike at level 11.
Thanks :D and yes its a bit to spiky at this level :p
It's so neat and tidy and cute that I don't know what to say... My only grievance is that, as say in the description, it's pretty hard, and I couldn't go very far. Good job though!
Thanks a lot ! yeah we should've smooth a bit the difficulty curve :p
Very simple mechanics that work super well. I love myself a roguelike. The art style is very cute! Good job team! I want to see more upgrades but I keep dying before I can get to more then 4 ;-;
Thanks a lot ! Yeah maybe after the jam we will smooth the difficulty curve a bit ahah !
The game is so cute ! The mechanic work very well, even if it become hard really fast 😅
It could use a little balancing. But except for that, it's really great !
Thanks, yeah I totally agree for the balancing !
What a nice little game!
Love how you kept things simple while using an inovative movement / attack mecanic. The art and souds are super cute too!
The game feels very difficult, not so much that it becomes frustrating, but I think the main issue there is that upgrades don't do enough compared to the increase in monster quantity. 10% to moon size? Why not 100%?
I had a nice time and tried several time to go further, so it's clearly a good game! Great job!
Thanks a lot for the detailled feedback !
The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!
Thanks a lot ! We really wanted to put the choices at the center of the game, so i'm happy it pleased !
The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!
I really liked the style, and it was well-executed; good job!
Thanks a lot ! :D
So pretty! I love the style <3
I'm happy for the art style feedback. Thank you <3
Really great art style, simple enough to easily pick up, and an interesting and varied selection of upgrades to choose from. Nice work!
Thanks a lot, i'm happy to hear that ! :D
Amazing! Love the mechanic, the art style. Super cute and interesting!
Thanks a lot :)
Beautiful and cute game. The cards mechanic make the game highly replayable. Good job !
Thanks ! Yeah we tried to use card to create different options for the player
Very nice, This art got me!
Thanks a lot ! :D
The art is amazing and so detailed! The power-up system is definitely very satisfying and fun to use. great job guys :3
Thanks =D