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Jumpled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #92 | 4.525 | 4.525 |
Overall | #436 | 3.917 | 3.917 |
Enjoyment | #825 | 3.625 | 3.625 |
Creativity | #1464 | 3.600 | 3.600 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to build the map yourself, you need to build up momentum and the player can shrink to then jump higher afterwards.
Development Time
96 hours
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Comments
Clean and minimalist, I love it! The base game felt a little basic, but on the last levels I eventually get into the speedrun aspect of the game and took pleasure in optimizing my level-design like a Trackmania course. The game has a great physics for that!
I didn't use that much the shrink mechanic, only occasionally. The best strategy ended up building momentum thanks to gravity or boost, and keeping it. Also the idea of having to build with random pieces is interesting, but in the end not restrictive enough: it's really easy to put aside something we don't want to use, and sometime I would just draw until I get something useful.
I must also mention that the UX is kinda disconcerting. I was very lost at first on how to play (even after seeing the tutorial pictures on the game page). And the first time I finished a level, I had troubles exiting it to select the next one.
Overall it's a simple concept, but well executed in a neat small game. Well done!
Really well done. Took a bit to figure out what I was doing, but then it became a pretty interesting physics simulation with a speedrunning twist. Great submission! :D
Great concept, great style. I wish there was a limit to how many items I could use. Nothing is stopping me from placing as many boosts as possible to get to the end quickly. Constraints bring creativity!
Yep, that's why the leaderboard is sorted by least objects, and then time. Not the other way around.
AH I see, I thought it was time due to the big timer and how the UI made a big deal out of the PR. In that case I would say what you have works well! Would just give the freedom to the player to place anything rather then picking from a random 3. Great work again!
Nice work! The visuals are very chill and the leaderboards definitely make it a bit more interesting. It's kind of hard to see some of the blocks you can select when there is level geometry overlapping the hud, but otherwise it's pretty solid!
You said that the game was mid but I honestly really enjoyed it. I can only explain the gameplay as "crisp", every single aspect is polished as hell, the sfx, visuals, music - everything is tied together beautifully. The main gameplay loop isn't turbo interesting but it really doesn't need to be. One minor thing I'd change is to leave the camera where it was during the playing mode when you change to edit mode.
Yeah the camera thing would probably be a good addition. Thank you arcy, very cool 👍