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Reklaz

55
Posts
17
Followers
18
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A member registered Jun 12, 2020 · View creator page →

Creator of

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Very fun racing game. Had a blast exploring the map

Cool idea, I wish there was a way to really see what the changing scales did rather then just having the guess and watch it play out.  Creative interpretation of the theme though!

AH I see, I thought it was time due to the big timer and how the UI made a big deal out of the PR. In that case I would say what you have works well! Would just give the freedom to the player to place anything rather then picking from a random 3. Great work again!

Great concept, great style. I wish there was a limit to how many items I could use. Nothing is stopping me from placing as many boosts as possible to get to the end quickly. Constraints bring creativity!

I liked that the ground affects how the player scales. Clever puzzle mechanic that fits the theme.

Would have liked to see the theme incorporated more into the game. Maybe you could you scale towers. enemies or sections of the map?

Really great art style! Fun interpretation of the theme. One thing that wasn't clear to me is that I could only use 3 pieces each time to build, on my first go I was trying to collect every dragon scale. Great entry!

This is just what my day job is like

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Creative use of the theme for a platformer! Controls are fun to play with but I wish it was a little easier to get your stack of dudes standing upright. Watching the dudes flop around as you platform was a lot of fun!

Cool concept and I like how everything is explained to the player and also kept there as a helpful reminder. The characters felt way too slow. I really like that you can pick up and throw the smaller you!

Cute art. I found the starting few levels tricky but after that it become more balanced with the skillset and abilities I had.

I don't know what I expected when I saw the title, but it delivered.

I have never read a more emotional story.

Thanks you!!! Did you try combining the Squash Ability and making the car really thin to go under them? It might not always work but it can get you through some surprisingly big pile ups!

Thank you! I'll give you a peak under the hood about the collision. Everything is pretty much being faked, it may look like a car but in reality it's more like a hamster ball with some added collision. Definitely would like to try to fine tune it some more.

Very enjoyable resource management game! I was able to pick up the game pretty quickly on my own too!

Great art theme and a cool interpretation of the theme. Personally I felt taking out the opponents weapon hand first to be a little strong but there was still a lot of interesting choices!

Using Stock Photos is an underrated aesthetic. I love to see it!

I really love the art. The concept of an evolving tower defense map keeps the level fresh! Having to adjust to the changing map is a cool mechanic.

There is a lot of cool ideas packed into this. The art as well is gorgeous. The combat could use some movement abilities to get some additional mobility but for the time of the jam, a lot went into this and I love it!

I like the coin placement, using the most of the mechanic by having the player have to extend as much as possible to get more coins but then risk dying due to your bigger hitbox

The art is really cute! Love the addition of an enemy attacking the slimes to ruin your progress

Really cool idea and it definitely piqued my interest to find obscure bugs. 

Fun game with a fun premise. Really enjoyed the strategy involved in wasting the time of the scientist

Enjoyed playing this one, well balanced bullet hell that has some creative ideas aswell. 

I wished the fan was utilized more as that one was personally my favorite, good stuff

Cool concept. I wish the screens hit the ball in a more golf like way but still pretty cool

Some good puzzles in here for sure. Also the downtime between each puzzle is a nice touch

Enjoyed the balance of having the dragon hard to control and the knights spawning bombs when they died.

Really cool aesthetic on top of the role reversing tickling my brain just the right amount! 

Had a lot of fun playing this one. I do think the rounds progress too slowly but despite that had a good time

Really liking the art. I do wonder if there is any reason to ever toggle off your gun. Pretty fun.

Really enjoyed playing this one. Don't usually like meta humor all that much but it was done well here. 

Pretty Fun, the starter weapon feels OP compared the others due to how much you can run with it. But still enjoyed it

Really engaging idea. I love the strategy present in making your own fleet of enemies. I found it got too hard too quick but I still enjoyed it as far as I was able to get

Really creative stuff on display. Really enjoy the patch notes between each level

Tornados seem a little OP, enjoyed the task at hand though!

Looking very clean, cool idea.

Really cool idea, the difficulty ramped up too quick for me but i really like the concept