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Crescente vita's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #718 | 3.667 | 3.667 |
Style | #733 | 4.000 | 4.000 |
Overall | #1121 | 3.622 | 3.622 |
Creativity | #2789 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a worm that grows when feed enough, your health will also scale with your size
Development Time
96 hours
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Comments
Nice game tho i wish enemies would try to attack me, didnt feel like i was ever getting into fights i could possibly lose in. Very nice visuals and music
Heya thanks for playing, didn't have time to create a proper enemy ai that could fight you in the normal sense
Really good vibe. It adds that bit to a snake game that makes this unique!
I like the ambience of the game, it's visually very nice, gameplay is good, you have the base what it needs is harder to dodge enemies to add some tension.
The game is really clean (love those transitions) and the art and vibe are really goods ! I could not find ennemies or other creatures though, maybe with more creatures the game would have been perfect. Still the game is really pleasant to play, congrats !
The style is amazing and the core gameplay is really polished. Can you defeat enemies in that game? I was unable to do it but I saw some animation which I interpreted as damage animation? Very cool game!
Heya thanks for playings, and yes you can defeat enemies although only with one of the power ups
Really really great atmosphere. I felt like the game's difficulty doesn't ramp as quickly as I would like and I wish the upgrade choices felt a little more valuable but that matters a lot less when the mood the game provides is so spooky and interesting. Well done!
Loved the atmosphere and the mood this entry evokes! well done
Very cool. The art was great but the start was pretty boring until there were enemy spawns. The feel of the game was very good though and you made this in GDevelop? I didn't know GDevelop could pull off something like this!
You did not make a rogue like in 96 hours! This is crazy!
The pacing and the object spawns are perfect, and I almost had a heart attack when I saw the big snake hahagreat job!