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Fullscreen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1412 | 3.625 | 3.625 |
Overall | #1492 | 3.490 | 3.490 |
Style | #1623 | 3.594 | 3.594 |
Enjoyment | #1753 | 3.250 | 3.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can resize the screen in this game to change the gameplay (i.e. deactivating turrets or destroying enemies)
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: Dogica Pixel (by Roberto Mocci)
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Comments
My eyes have now taste the rainbow and cannot get enough.
Cool ideas here! I think it's a little difficult to get started, the enemies dogpiled on my in the first 15 seconds. I get the allure of post-processing effects, but the chromatic aberration is a bit much especially on the edges. Cool game though! I think some energetic music would help with the style a lot as well
Wow this was super crazy. Quite chaotic to understand what is going on at first.
The visuals are amazing and I wish the audio accompanied the vibe. Also, nice touch on the game over animation, really neat.
I couldn't make it much further in the game as sometimes enemies just took me outside the screen and I couldn't react. It also took me a while to understand my shooting, I wish there was some sort of particle effect to see I was firing. Maybe also allowing the player to just hold fire instead of clicking.
One bug I found was that once I resized the screen to small as possible, killing all enemies (yeah!), I couldn't scale it back up. For some reason as soon as I clicked to drag the size it just went with the current size, and no enemy spawned anymore.
Overall a very nice bullet hell, the screen resizing was a great touch.
Man, this game is just chaotic out the ceiling -- some of the best VFX in the jam by far imo! The main mechanic is really clever too, letting you very closely control the intensity at each moment, while the purple ships require you to be strategic about how and when you do it. Stellar stuff, one of my favs from this jam for sure!
Really great feel, super crunchy. I had also considered some screen resizing game, really cool to see an idea like it executed so well. Great work!
Coolest style ever. The feel of it was so so satisfying!
Screen shakes and VFX goes crazyy
Amazing work here
One of the best top down shooters I've played so far for this jam! I enjoy the flashy visuals and retro sounds.
The only issue I have with this is that the power ups feel kinda useless and definitely needs some music.
You should 100% finish this!
Its a really unique idea and the visuals look amazingly satisfying! The addition of music would be appreciated, but I can see you already have plans for that.
So juicy, and the concept is very funny loved it :D
This twist of resizing screen is very clever! Also arts, vfx and sfx are very well made!
Wow! So many comments! Thanks for all the feedback everyone! I will definitely be adding music to Fullscreen 2, and also rethinking the entire enemy spawning system. Thanks again for the feedback, it really helps!
Really nice concept, the controls feel pretty good, like others have pointed out, it does lack some music. Otherwise amazing game, the amount of particles is SATISFYING.
Very cool game, but it lacks some music
Very well polished game it looks very cool and is very fun, it does lack some music tho.
Great job !
Ahh I wanted to play this but my webgl is throwing me an error. Definitely an issue from my side, but I can surely say the screenshots are great for eye candy!
MmMMmmmm particles. The game looks great visually I feel the gameplay loop could use some work but I had fun playing this. :)
this game look very good!
Super interesting mechanic with the resizing screen, also love the particle effects!