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A jam submission

Feed the MachineView game page

Take from the other islands to grow your own!
Submitted by Iconoclass, Meowzors (@SenorMeowzors), Carrot Cake, kollan (@kollantv), DecoVGM (@DecoVGM) — 18 hours, 28 minutes before the deadline
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Feed the Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26053.2573.257
Enjoyment#28262.9142.914
Overall#32792.9522.952
Style#41112.6862.686

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main gimmick of the game is using drills to scale down other islands to scale up your own.

Development Time

96 hours

(Optional) Please credit all assets you've used
Kenney.nl (gun model, some sounds)
Sonity (Sound manager)
Pixel Crushers (Dialogue System)
Unity (First Person Controller)

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted(+1)

I was confused at first but then was able to land on a platform and basically have a tower defense game protecting the drill which was fun. The onboarding was a bit weird and more confusing than the actual drill-protect gameplay. But it's actually a really cool idea and nice execution on the theme. Great job!

Submitted(+1)

really buggy 10/10

Submitted(+2)

That was really fun, I don't think I've ever played a FPS tower defence game before so the concept was really unique. The frogs were absolutely too cute to kill and they kept getting stuck inside my drill haha, with a bit of polish this game has real potential :)

Submitted(+2)

Game with nice idea. I know that strategy is most likely to first do highest islands and then the one that are lower, but I think that adding option to fly up would be more enjoyable to player. Also some visual effects to see whether gun actually shoots. I like that islands get progressively smaller with extraction of resources. Overall nice game. Good job.

Submitted(+2)

Woah this one is really cool. It’s super satisfying to swoop in to an island and start shooting the frog guys up.

Really neat mechanic of making the whole island scale down as resources are distracted, though it was kinda disorienting at times flying in to an island only to find it much smaller than I remembered XD but it’s all good fun.

It was hard for me to know why I could sometimes not place more turrets. I suppose there’s some kind of limit but idk what the 125 means.

Great job and congrats on your entry!

Developer

125 is the resource cost of the turret. Look at the bottom bar and the main island to see how they both shrink. It’s part of the “spend money to make money” trade off that was a central mechanic from the game’s inception.

Thanks for your feedback!

Submitted(+2)

The only suggestion I would have is to have a collider setup so that enemies can't go inside the extractor, as it makes it impossible to shoot by hand (although turrets work fine).
Great job!

Developer(+1)

We had that but there was a bug where the enemies couldn't attack the drill so we removed the navmesh obstacle last minute. There is still a collider on the drills. I believe the gun uses a raycast, the turrets possibly don't (I didn't make them), that's probably why they work and the guns don't.
I'm glad you enjoyed it!

Submitted(+2)

How dare you make me kill all those cute little froggies in the name of capitalism? And I did it anyways. So what does this say about me? I don't know, but great work anyways! :D

Viewing comments 47 to 41 of 47 · Next page · Last page