I never though 2048 was the kind of game that could have a twist like this made on it but I’m impressed! It really changes how you play and I think it works really well with your artstyle. The isometric look with up/down/left/right controls is a little odd but the controls are so simple that I think you get away with it well. Gorgeous entry to the jam and good fun. I think I’ll be coming back to this one to try and see what assets you’ve cooked for the bigger slimes!
Jozufozu
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The backstory for this one is nuts. I love the clean style and the gameplay is great once you get the hang of it. Feels great to jump up as an adult and fly through the ring as a fetus. It’s kind of a crazy flex that the model smoothly interpolated between everything and the animations react as it scales. Love the take on the theme I just wish the game was longer.
Thanks so much for the thorough playtesting. That level 12 bug is a funny one, I hit it myself but only after the submission deadline :cry: And yeah the loading times are nuts because the entire game is crammed into a single scene in godot. It was quick to throw together but something more robust would have helped a tad. Seriously, glad you liked it and thanks for taking the time to provide such helpful feedback!
Might be one of the juicier games I’ve played in the jam. It’s vary satisfying to line up a shot while drifting and let momentum take me to the right spot to land the hit. Not sure why I’d ever use LMB shooting, seems that just bounces stuff around while the charge shot is always a one hit kill. The SFX and music are wonderful and fit the visual style to a tee. Very well done!
Woah love the twist on the classic snake. It took me a second to pick it up but having which block is the head of the snake control what abilities you have is very elegant. I wish there was a better way for me to plan ahead with picking stuff up, because as is you really have to take what comes and deal with it when you end up with 5 point increasers in a row. Overall it’s very satisfying to manage your size by blowing stuff up XD
Absolutely insane flex to do this in your own engine. The sound definitely gets a little crunchy when your base gets really big but it honestly helps to sell the scale. It’s very satisfying when a ton of the enemies are grouped together to crush them all by sacrificing a block. Ends up being quite the frantic battle in the end and I’m all for it. Very well done!
Woah this one is really cool. It’s super satisfying to swoop in to an island and start shooting the frog guys up.
Really neat mechanic of making the whole island scale down as resources are distracted, though it was kinda disorienting at times flying in to an island only to find it much smaller than I remembered XD but it’s all good fun.
It was hard for me to know why I could sometimes not place more turrets. I suppose there’s some kind of limit but idk what the 125 means.
Great job and congrats on your entry!
I love town building games so this adorable game is right up my alley. SUPER well polished for the 96 hours but could definitely use an in-game tutorial as mentioned. I like how there isn’t any grid to place stuff on, that’s quite refreshing actually. It’s very satisfying to watch all the guys run around doing their little jobs, I think you could do a lot to give them more personality and make them almost like pets XD Very well done!
Gorgeous game! The artsytle is super cute with all the toy blocks and not to mention how clean the assets actually are. I love how scaling your wheels up and down is used to steer, but I agree with the other comments that it’s a bit difficult to get used to. Overall very well polished and a great take on the theme.