This is a weird game, very creative though and I like it. I got really confused on the first island because I didn't notice it changing size for some time and thought i was going crazy.
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Feed the Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2605 | 3.257 | 3.257 |
Enjoyment | #2826 | 2.914 | 2.914 |
Overall | #3279 | 2.952 | 2.952 |
Style | #4111 | 2.686 | 2.686 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gimmick of the game is using drills to scale down other islands to scale up your own.
Development Time
(Optional) Please credit all assets you've used
Kenney.nl (gun model, some sounds)
Sonity (Sound manager)
Pixel Crushers (Dialogue System)
Unity (First Person Controller)
Comments
Love the gliding and the sense of colorful mayhem. I did not succeed, but I definitely had fun. Nice work!
Nice take on a base defence game, enjoyed the glider too.
Nice work!
Really like the game's mechanism,it's a interesting way to fit the theme with tower defense,good job!
I haven't seen many fps games in this Jam, so this was a breath of fresh air! With a bit more time to polish, I think this could be quite a fun game!
Really fun game, the gliding works really well and feels great, really unique take on a tower defense, something you could really build on
It seems like the game doesn't quite work...
As soon as I summoned the first drill - a crocodile appeared and got stuck in it - he didn't feel the bullets and broke the drill, after which I didn't know what to do - the crocodile just got stuck in the wreckage of the drill
A lot of content for a jam game, my only complaint is that the bullet needs particles or something, because it nees feedback. really liked the robot overlord. Great entry!
Really fun! The glider is great. I love dropping the turrets. My one complaint would be that it felt a little too easy. Especially once you start getting some upgrades. I could just fly from island to island dropping turrets and they didn't really need my supervision or support after that.
Love the concept and think it would be really fun as a more fleshed out game! Great work!
Thank you for your feedback. We went through several different iterations of the game with different mixes and matches of the mechanics. Through playtesting we found that prior versions were too difficult for players so we decided to make it easier and more accessible for the jam with a tutorial level and a relatively easy main level. There was also a scaling system that would gradually make the game harder to prevent the kind of tactic you tried but we found a major bug in it last minute and had to remove it.
Balancing the game was the biggest challenge when developing it; we did the best we could for the time we had but it certainly could have been better. There are some commenters who have said it was too easy and some who said it was too hard. If we went with one of the previous versions most of our commenters probably would have exclusively said the latter, so I'm glad we put a focus on ensuring everyone could grasp the mechanics rather than creating an intense and demanding challenge.
Nice glide mechanic - flying around the islands felt pretty neat. And interesting merge of concepts here.
Good job. 😊
An interesting mashup of ideas. Tower-defence meets Resource-management meets FPS is a fun combination. The game was fairly easy to beat by simply placing 2 turrets around the drill and moving on, and some of the upgrades (possibly bug?) were contradictory and resulted in a purely beneficial outcome, such as turret damage +10% turret damage -5%. However, it was still quite enjoyable and the art, music and setting were very cool.
Thank you for your feedback. We went through several different iterations of the game with different mixes and matches of the mechanics. Through playtesting we found that prior versions were too difficult for players so we decided to make it easier and more accessible for the jam with a tutorial level and a relatively easy main level. There was also a scaling system that would gradually make the game harder to prevent the kind of tactic you tried but we found a major bug in it last minute and had to remove it. The upgrades system was also not completely fleshed out due to the time constraint and only one person working on it, nor was it playtested extensively.
Balancing the game was the biggest challenge when developing it; we did the best we could for the time we had but it certainly could have been better. There are some commenters who have said it was too easy and some who said it was too hard. If we went with one of the previous versions most of our commenters probably would have exclusively said the latter, so I'm glad we put a focus on ensuring everyone could grasp the mechanics rather than creating an intense and demanding challenge.
Very well done game, the movement felt very nice and the intro cutscene was dope.
I loved the gameplay and the gliding, I was literally having the time of my live just jumping from isle to isle, though I had some problems with enemies getting clipped in the drilling stations and then I couldnt't kill em and also sometimes out the blue my mouse stopped working, maybe issues with the web version.
I really like the style too, think it works very well, would love to see an expanded version!
I think the concept of being forced to build and scale really shines! Would love to see this project expanded
Unfortunately the game glitches as soon as I click on it for the first time :(
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