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A jam submission

Self Destruct In...View game page

Build you way to scale out of your boss's volcano!
Submitted by NimiGames — 1 hour, 7 minutes before the deadline
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Self Destruct In...'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5223.7763.776
Creativity#6743.9183.918
Overall#9703.6733.673
Style#22993.3273.327

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are building a way for scaling out of the volcano.

Development Time

96 hours

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

It's really hard ><

But it's a good game. Clever idea to put "trap" magnets on the road :p

Developer

Thanks for checking it out! Your game got pretty hard too!

Submitted(+1)

Cool stuff! I did ragequit a little bit because I didn't expect the random magnet areas halfway up to kill you, but other than that I thought this was a decent little idea. It *can* get confusing when there's a bunch of stuff that *looks* like platforms but can't actually be jumped on, but I got used to that quickly enough. I would just highlighting stuff that can be dragged when you hover over it, too. All in all, nice work!

Submitted(+1)

This is the most creative game I have played in this game jam so far.  Different theme for each floor and the objects fits those floor perfectly. Good job.

Developer

Thank you for checking it out! This was my first ever game so I learned so much that I would do differently next time haha.

Submitted

I feel the rush adicted to NOT DIE IN LAVA. Nice concept, and the expected feeling of the player to rush and use the elements is NICE.

Tried other similar entries but this one doesn't make you rotate pieces and that's kinda nice, the puzzles are a bit more deliverate and let's you think one sec more by not adding too much decisions <3

(+1)

Holy hell

Developer (1 edit)

New response just dropped.

Submitted

Cute concept, and well executed! Sometimes items stuck to places I didnt think they should stick to, but otherwise it played well. Movement was fluid as well. 

Developer

Thanks for checking it out!

Viewing comments 6 to 1 of 26 · Previous page · First page