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Amplify Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4078 | 2.700 | 2.917 |
Creativity | #4413 | 2.700 | 2.917 |
Overall | #4791 | 2.469 | 2.667 |
Enjoyment | #5657 | 2.006 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters Scaling is based on its amount of items in its inventory.
Development Time
48 hours
(Optional) Please credit all assets you've used
About 15-20 Hours
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Comments
Interesting entry! I like the character design and the actions of shooting and placing blocks are cool, I did have some slowdown and I think enemies just stopped spawning in after a certain point; became a very contemplative experience. Miffed I didn't manage to find the death block!
With a bit of polish and some more enemies to add to the gameplay, this could be a really neat game! Well done with the Jam!
Cool concept, had fun.
Great that you were able to finish a game in such a short time! Great job.
It's a bit weird and I don't have completely understand the game, i just go around and shoot, and i probably broke something. (should be a picture under my comment)
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Super impressive for a 2-day solo dev project! I like that the character can collect coins by shooting them, it was fun to snag coins that way during combat/exploration. Also, having an options menu and a high score system are extra bits of polish that go a long way, so kudos to you for that. I'll be honest, I wasn't really sure how to use the building blocks effectively. Hoarding them made me a big slow target, and placing them down didn't seem to stop the enemies' movement. Maybe I'm missing something there, but I ended up ignoring them altogether on my last run. Still, I had a good time running and gunning while exploring your Atari 2600-esque alien landscape. Great work all around- I'm excited to see what you make next!
It's little werid for me, but liked it! ^^ (btw can you revew my game too?)
kinda fun
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