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Super Corporate Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2836 | 3.125 | 3.125 |
Creativity | #3234 | 3.063 | 3.063 |
Overall | #3669 | 2.833 | 2.833 |
Enjoyment | #4794 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The starting point of my design was "Economies of Scale". I find the concept of anti-competitive tactics in business fascinating. They make the world a worse place, but something about them seems very game-like. I wanted to make a game where you could increase your scale, then use your size to undercut the competition in price and bankrupt them.
Development Time
96 hours
(Optional) Please credit all assets you've used
I made everything
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Comments
Really interesting take on the theme! It took me a while to understand what to do, but I think that's on me rather than you. Great entry!
I really like the style and the gameplay would be awesome in a full release. My feedback would be to add an (possibly interactive) in-game tutorial to teach the mechanics. The style of the game is epic-looking overall well done.
Interesting game! I love the pixel art and I actually also have a company called A-CORP in my game (their signature color just happens to be red as well), that's what actually attracted me to trying this game out! The gameplay was creative but kinda confusing, probably would be more fun if I understood more. Great job!
Love to see some PICO-8! I didn't really understand what was going on, but it's a cool idea. I like the isometric style. Will check back when the game is updated!
Thank you! To be honest, I really didn't understand what was going on anymore when I submitted the game : P I have fixes ready to go when the rating period ends, thanks for playing!
Instructions unclear, ended up on the moon with a dollar in my pocket.
LOL instructions were definitely unclear, and bugs have made the market quite wacky. My favorite bugs are competitors selling products for negative dollars (an appealing deal) and the lot listing a collection of 0 items, for which your competitor bids a single dollar and wins. Hope the bugs at least gave you a laugh, thanks for playing : )
The game definitely could use some simplification and more explanation. I read about what each building does but was still confused about some mechanics like the bidding.