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Scalin' It! with Bobby Bits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2778 | 3.207 | 4.000 |
Overall | #3987 | 2.732 | 3.407 |
Enjoyment | #4201 | 2.494 | 3.111 |
Style | #4707 | 2.494 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build up Bobby to scale a mountain to the goal at the top of the mountain. Find the shop to scale up or down the power of his equipment to help get to the top faster.
Development Time
96 hours
(Optional) Please credit all assets you've used
Abstract Platformer asset pack from Kenney
Jersey 10 font by Sarah Cadigan-Fried on Google Fonts
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Comments
Super creative game! I tried a few different builds and eventually just flew out of the level haha. There's definitely some imbalance between some of the components, but then I can't complain since my game isn't exactly balanced either haha. Overall great job, I had a lot of fun!
Difficult but doable and very fun! Loved being able to theory craft my platforming character! Great job!
Nice game, it took me a while to understand the mechanics at first but then it turned out great, very interesting character controllers.
Cute game! I liked how it uses the theme in an unexpected way. I did seemingly find an exploit, I made it to the leftmost edge of the map and it stopped generating terrain, so I could continuously gain height uninterrupted by using one of the boosters, and couldn’t make it back to the original map.
I wasn’t sure if there was much of a goal besides gaining height, but it was fun regardless :)
That was fun! I think I completed the game at 337.8, right? I was using the "burst to the mouse but sometimes not" and the grappling hook as a combination, negating the bad bursts with the grappling hook. If there are more of these combinations, then the game is really great.
My only nitpick is that the player isn't "forced" to take some blocks, so I personally never really used the blocks I didn't select. But I think this is quite subjective, and maybe you like the game better this way. Anyways, great game.
That was a very interesting implementation of the theme ‘Built to Scale’. I wasn’t able to scale very far (got past the vertical pillar, but got stuck on the hill later on), but this was a very nice game concept you have here. Well done!
Cool game! It took me a bit until I got the hang of it but I reached 386.1 meters! ^^
The idea is cool ! Looks like it's still in prototyping but it could be a really fun game !
Wow Great game though didn't understand at first it was refreshing
Nice Idea, I could use some kind of tutorial or insruction. Keep up the good work