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Plungers & Dragons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2789 | 3.200 | 3.200 |
Style | #3279 | 2.971 | 2.971 |
Overall | #3549 | 2.867 | 2.867 |
Enjoyment | #4350 | 2.429 | 2.429 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defeat dragons by stealing their scales
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Very cool concept and a unique take on the theme. It was a little difficult with just how many dragons there are and speed of them vs the speed of the player. Good job though!
Wow, thinking out of the box! Loved the art style <3
I liked the way you didn't take the traditional way on scales! However, it was really hard to play and got really difficult really quickly. But, I did still like how you stole the scales from the dragons with the plunger lol
It's cute and unique on the theme; it was too hard, though.
Dragons are too fast, the player character is too slow, and the plunger is too hard to aim effectively. It feels like I am fighting a horde of enemies with a wet paper towel, and my only job is to fall over and die—not a ton of fun, lol.
I see a lot of potential here with some tuning, though, I have to find the fun in this one; it is definitely zany and unique enough; good work getting it together in such a short time!
Hectic game. I wish the dragons moved slower than you as I ended up just running as fast as I could to stay away and randomly shooting when I got close to the object I assume you are supposed to shoot.
alright game, just a little hard to figure out,
also unrelated, i think people were going too much in the "scales" and stuff but, Built to scale doesnt really fit that, like what, built to steal the scales? Just dont understand.
Thanks for playing, what aspects of the game did you find difficult to figure out? I see diffuclty aiming is a common one for people.
Mainly that an the fact that i couldnt really run from enemies nor kill them. But good game anyways :D
Very fun to turn around the theme like that! nice game
I found it very hard to aim and shoot.
But got the highground and then it was a little easier :P
I love the 2D art for the menus! I see some people have been struggling with aiming, and while I agree a reticle might be helpful, I love that it takes so long for the plunger to come back to you—it made me aim really carefully before shooting.
Ok the plunger is awesome and that mechanic should be delved to build a complete game BUT PLEASE OH LORD PLEASE add an aim sprite. The dragons without pupils are scary as hell. Loved the pizzicato music.
Pizzicato all the way :)
Very good looking and addicting. It's a little hard to hit the enemies, but got my trying again several times to improve my strategy and get the power ups sooner
Very good looking and addicting. It's a little hard to hit the enemies, but got my trying again several times to improve my strategy and get the power ups sooner
Very good looking and addicting. It's a little hard to hit the enemies, but got my trying again several times to improve my strategy and get the power ups sooner
I've always wanted to steal scales from dragons with a plunger.
Nice! loved the effects
strange game nice art!
I GOT 20 scales
A little hard at time to hit the enemies, but nicely done!
Thanks for playing, I do wish I reworked the dragon hitboxes to be easier to hit but is what it is now.
Yeah... It is a lesson for next time. Same on my Game... So much should have been done before the deadline.
Nice work, really liked the art and sound!
Wow awesome entry. We got jump scare from the first creature that attacked us :D Love the art style and music. Lovely take on the theme!