Just 100%ed it on Steam.
Liked the unique setting and great atmosphere.
I'm also very impressed by the scale, complexity, and polish. Amazing piece of art!
Talk Like a Beluga
Creator of
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Hey everybody!
I am looking for a couple of animated characters for my little MetroidVania. I have a budget of €500.
This is the current state of the game:
https://talk-like-a-beluga.itch.io/super-basic-man-sme?secret=UFfUrkvOlh2tluj0vL...
I made the pixel art for this myself and it is going to change a bit. Another pixel artist is currently helping with the tiles and items and it is going into a slightly less cartoonish direction. There is also a CRT filter effect on top, which I disabled for the WebGL build.
Here is a WIP screenshot:
The animations I am looking for are:
- idle, running, jumping (and maybe hurt?) for the player, a silhouette-like robot
- idle, patrolling (maybe dedicated attacking and hurt animations as well) for the enemies, all robots (the artist has creative freedom over the look of the enemies)
- two human characters, idle and running with various facial expressions
- three bosses with a couple of attack (and maybe hurt?) animations (again, the artist can decide on the looks)
Hit me up if you're interested :)
Update: Found someone.
I will finish my current 3 projects (fingers crossed) as soon as possible and decide afterwards.
I hope I will get them done within the next 6 months. Maybe until then, Unity is somewhat back on track with a rewind and a new CEO/management, but I doubt it.
So I think I will look into Godot. I played around with it a couple of years ago and really enjoyed it. It's nowhere near Unity in terms of capabilities, but there will be a huge influx of intelligence into the community now and limitations never hurt the creative process.
Also I always wanted to learn C++ and contribute to an open source project. And as soon as I'm comfortable with C++ I will probably look into Unreal as well, but I will need a beefier computer then. :D
I hesitate trying other options like Flax, Stride, Unigine and the likes because of the small communities.
Thank you for the feedback and for hosting the jam! :)
You should have seen the game before anyone playtested it. No one even remotely knew what to do, haha.
I kinda expected that though, since I'm more of an artist and less of a game designer.
But I learned a lot. Next time I will try to come up with compelling gameplay before making everything look and sound pretty and see how that turns out.
Cheers!
Hey, thanks for making this video! I really enjoyed watching it. :)
You pretty much figured everything out.
The mask is more of an extra to make the maze feel more alive, have a bit of a creepy surprise element and to be able to shoot something.
It will just show up in random places and watch you. When shot it will re-materialise somewhere else. At first I wanted it to be able to kill the player and have a whole health and ammo system and whatnot, but since this was done for a game jam in a limited time period I decided to scrap this idea.
I might come back to this project after a while and expand upon it though.
There is one thing you missed. When looking out the window in the room with the checkered floor you can see a whale flying by at times. It doesn't do anything other than being eye candy and an additional hint for the ocean sound though.
Thanks! :)
The mask is more of an extra to make the maze feel more alive, have a bit of a surprise element and to be able to shoot something.
It will just show up in random places and watch you. When shot it will re-materialise somewhere else. At first I wanted it to be able to kill you and have a whole health and ammo system and whatnot. But you know... overscoping and stuff. :D