Play game
Soul Balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2942 | 3.153 | 3.153 |
Style | #3114 | 3.034 | 3.034 |
Overall | #3391 | 2.915 | 2.915 |
Enjoyment | #3979 | 2.559 | 2.559 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Used a balance scale as the main mechanic to guess weights.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the idea, and it's pretty easy to understand, but I was confused by the screams at first. I thought it meant I got it wrong, and I wondered why.
It took me 1min to figure it out - but then it's an enjoyable game! I really like the minimalistic art style. Well done!
Interesting idea !
At first I thought I was guessing wrong (because of the screaming).
I think it would benefit being more difficult (with more variations on the eyes weights). Could it become somewhat a logic game ? Like : guessing the weight of an item give us clues when using this item to weight other things.
balanced, as everything should be.
Very nice
Very simple but effective style! nice
it has an interesting atmosphere and style, but at the end of the day, it's a number-guessing game; there's only so much you can do with that concept. still, it's a clever take on the theme, and finishing a game of any kind should be considered a victory.
While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,
It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.
While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,
It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.
The vibes are there and there's potential for something really creepy. Music, art, and SFX work in your favour though I thought the scream meant something was wrong?
I'd like to see some thought put in to speed up the game play. Not waiting for the weight to change, scaling the weights to the weight needed to be guessed, etc
The concept is simple but fun, would love to have a better description of rules, but once you get it it’s quite enjoyable. No bugs so great job! 💪
Interesting concept, probably could have been explained better, kinda fun once you get it. Overall alright :)
Had some issues figuring out how to play, still a little bit confused about when the scale moves and when not.
Interesting, nic take on the theme. at first I didnt get it but I got the hang of it after a bit.
didnt understand it at first but once i figured it out it became pretty fun trying to figure out the weights
Got a bit confused at the start but got the hang of it quickly! I Like the fact you can't always weigh the exact weight, but the weight is mostly off by 1. The vibe of the game was pretty creepy :O
Creepiest game of the jam! Nice atmosphere!
I love game than train mathematics like that
cool game and respective style and love games have speedrun but this game need How to play, but it's ok
Neat game, very fun, although a bit unclear at first