Cute, cuddly and creative in every aspect!
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HeliumHero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #437 | 4.045 | 4.045 |
Overall | #475 | 3.902 | 3.902 |
Style | #500 | 4.159 | 4.159 |
Enjoyment | #1089 | 3.500 | 3.500 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our core mechanic is balancing the scale of your weapon and your character. For example you can scale down your character to have a bigger weapon or vice versa.
Development Time
Comments
The adaptive music based on the situation is a really nice touch! It works great! The little cutscene and the graphics are really high quality too ^^
However, it's really difficult! When your character shrinks and the camera zooms in, it becomes very hard to see the enemies, making the game quite challenging. Other than that, it’s really cool!
If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king
I quite like the concept! Definitely too stressful for me, most of the time I just ran around trying to fix up my body with tape. I had a very hard time seeing the projectiles, some more visual clarity (maybe white outlines or something?) might be nice here. Overinflated myself and died, oops. Still, a fun little fighting game, well done!
I love this concept! The balloons were such a smart idea, and the gameplay was very fun!
I do REALLY REALLY LIKE THE UI AND DESIGN !!!!! Even though the game is quite simple but IT’S REALLY CUTE OMG <3
We do have similar game tho if you don’t mind check it out :))
Amazing concept/mechanics, super creative! Also the art was WOW. I found it hard to wrap my head around the controls for some reason and I didn't manage to collect many key parts, but I was defs boppin along to the soundtrack. Quite a vibe you've got here
Great gameplay design. It was a bit confusing at first trying to understand what was going on, but I like the idea that you don't want to get your health too high or you also die - that's a new idea I've not encountered before. Also that you can't attack if your balloon sword is fully pumped is neat, but not conveyed to the player very well. It does feel like it's missing sound effects or other visual feedback that you can't attack.
Trying to control the attacks was difficult.
I found it interesting that because you die if your health is too high you have to avoid not just enemies but also the power-ups that normally give you more health, it's an interesting balance.
Amazing artstyle and funny music. Game is quite hard or I didn't fully get the scaling mechanic
This artwork is gorgeous! Fun gameplay, got stuck though, I died and kept shrinking, so camera zoomed in. And then I kept dying, (I got killed by a cactus top right corner)
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