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HungryPorpoise

17
Posts
A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Awesome story. Really fun game. Only feedback is that the movement feels sluggish (gravity is pretty low, and little/no friction making it hard to stop and start) and the camera feels rigid. I loved playing it!

The text was all jumbled for me most of the time, when adding weapons to my bag and attacking. Fun game!

Awesome game! I think that the damage the enemies do near the end is too low. Very fun!

Very fun and intuitive! Good difficulty and lots of depth in the gameplay.

Very fun puzzle game! Puzzles were very enjoyable and well balanced. 

Very fun! The game would be great with some more (and more difficult) levels. 

Very fun game! Loved the style. Some feedback is that the wrap around sections were a large difficulty spike.

Very fun! There should probably be something telling the player he is progressing, and a bit easy IMO.

Fun! Thought the sizing mechanic was well balanced and added a lot of depth.

Incredibly fun game. Gameplay loop was fun and rewarding, and very enjoyable to see number grow.

See if you can get some fast times! (They will show up as golden)
Level 1: < 10 seconds
Level 2: < 5 seconds
Level 3: < 16.5 seconds
Level 4: < 16 seconds
Level 5: < 33 seconds

Have fun and good luck!

Well executed. sometimes weapons do not add to my player where I thought they would and instead float slightly off my character.  Very fun game!

Very fun game! main gameplay loop was fun.

Very fun! movement feels good and main gameplay loop is engaging. Feels like there should be some other types of enemies or something to stop the player from just bouncing off of walls and going fast side to side. Great game!

(1 edit)

Yeah! You can get a golden time by beating each level quickly (around my best time for each level), but I... forgot to tell you that you can get that.... whoops

Edit: Added golden times in comments of game page (:

I loved the aesthetic of the game.  Movement and hook could use some tweaking to make it feel more snappy and enjoyable.

Very creative! I used a similar size-changing mechanic in my game.