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A jam submission

SHOOT the MOONView game page

From the Atom to the Moon, shoot the others to grow bigger!
Submitted by SaltyIsaac, Arkatein (@arkatein), Popouletosz, Chapix, jananass — 1 hour, 24 minutes before the deadline
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SHOOT the MOON's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2583.9433.943
Overall#6463.8113.811
Creativity#11153.7363.736
Style#12503.7553.755

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You keep growing and scaling up as you shoot stuff around you.

Development Time

96 hours

(Optional) Please credit all assets you've used
SFX made by Kenney
Other stuff was made by the team and is in the credits

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

Awesome game! I think that the damage the enemies do near the end is too low. Very fun!

Developer (1 edit)

I definitely agree lol. Balancing was atrocious in the later stages because I had to manually set up every value depending on the size of the object, relative size of the player etc. So we chose to have the game be too easy rather than too hard; If we ever remake the game from the ground up I would  use normalized values scaled up at runtime instead. Thanks for the kind comment!

Submitted(+1)

I didn't know the fabric of the universe could funk so hard 10/10

Submitted(+1)

This was so wonderfully weird, I loved it!

Submitted(+1)

congrats! you have  destroy the fabrics of the universe! the last camera shake was intense but fun! great job!

Submitted(+1)

A really fun game, i was not expecting to reach the end

Submitted(+1)

Is like our game, but with atoms!

Submitted(+1)

That was reeeeally fun. It was a bit tricky for me in the beginning but once I got the hang of it, I enjoyed it a lot. At the end I somehow Iost all my points at once and died in one frame. 

Developer

Ah, that might be an issue with the limits of the map. The game zooms out so much that at the end it becomes really easy to reach a position limit set by godot, and if you do everything just breaks, so you should avoid going in the same direction for too long. Thanks for playing the game, I hope that moment wasn't too much of a bummer!

Submitted(+1)

This was a great game! I loved the final boss lol, great job!

Submitted(+1)

Awesome! I destroyed the fabric of the universe! xD If I had to put a genre on this game, it'd be a katamari style twin stick shooter haha. Great work!

Submitted(+1)

Realy fun gameplay, loved the ending, lol

Submitted(+1)

Super fun, I love that you made the bullet patterns change with larger and larger enemies to ward off monotony. 

(+1)

Really fun game!

Submitted(+1)

Neat little game

Submitted(+1)

This game is the final boss of the scaling, trully amazing !

Submitted(+1)

Great game, really fun to play! My only suggestion would be to differentiate the projectile sprites from the targets to avoid confusion. Loved the quirky moments, especially the dancing Eiffel Tower! btw, my game also has a space theme, give it a try :D

Submitted(+1)

really enjoyable! it had some fun decision making deciding what you wanted to go for and i really liked the design of the boss. it was really fun getting bigger and i loved the way the shader changed in the background as you did. also pretty amazing piece of polish getting rebindable keys and some options in there too. some really great work here ya'll!

Submitted(+1)

Wow. Really can't think of a more extreme interpretation of the theme. Congrats on pulling off such an ambitious idea!

Submitted

Loved it ! Spore reference is on point, loved the dynamic music also ! Jazzy funky stuff was a great idea here !

Submitted(+1)

The game starts a bit slow but it quickly ramps up and you get from shooting molecules to shooting the fabric of the universe while it poses. That was a thrill to play!! Good job!!

Submitted(+1)

Well this definitely scaled. Very fun got me hooked to play until the end. Well done

Viewing comments 30 to 11 of 30 · Next page · Last page