Here is my uncrossed solution
DryCreek
Creator of
Recent community posts
5/5 aesthetic! Wow such a vibe. I would really love to see the points system more fleshed out and see how managing that plays into the build approach. Also a mirrored image of the penny arcade would help with more balanced and creative builds. I always felt like I didn't want to use the Penny Arcade because it would cause asymmetry. Wonderful music and pixel aesthetic goes great with the cyberpunk genre. Would play this as a mobile game with a more fleshed out game loop.
So close! I need a metronome! Great concept. I agree with some of the other comments. The difficulty scales pretty quickly. So much so that I ditched trying to eyeball it and went for a counting method to determine how tall it was, hence the metronome comment. Great work though. I love the aesthetic and the calming music.
Great game. Love the art style. It's very fast paced, which makes the beginning difficult, but once you level up, the abilities really start compounding and you become a beast! I would maybe suggest an auto fire in the style of a bullet heaven, but if that's not what you were going for I think it's great as is. If you do leave it on manual button mash, then I would suggest allowing power-up selection with WASD and select with SPACE because I'm navigating with my left(WASD) and mashing with my right(SPACE). When I have to select a power up I'm likely to get hit coming out of the menu before my right hand returns to the SPACE bar because of how fast the games is. Amazing job!
Great execution of your game. It was fun to explore the same environment from different perspectives. Nice implementation of light puzzles elements. I would love to see more of this. Area of improvement, make barriers work with world objects more. I found myself very mildly frustrated when encountering invisible barriers. I knew why they were there gameplay-wise, but if there were actual objects blocking the way it would have cause zero frustration. Overall really awesome game! Great work!
It was a cool idea. Understood the intention. The wave and combat implementation did not work for me, but I liked the 3rd person over the shoulder view. When wave started, I only saw ocean and the mech I was controlling, no island populated and I could not see any enemies or my buildings. I did hear combat happening, but nothing to interact with or shoot.