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Giga Push's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2065 | 3.143 | 3.143 |
Overall | #3091 | 3.000 | 3.000 |
Creativity | #3187 | 3.071 | 3.071 |
Style | #3810 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The block you control as player needs to pickup potions that scale it down or up in order to solve puzzles
Development Time
(Optional) Please credit all assets you've used
Used assets:
Michele "Buch" Bucelli | https://opengameart.org/users/buch | https://opengameart.org/content/outdoor-tiles-again
and
https://opengameart.org/content/golden-ui
peony | https://opengameart.org/users/peony | https://opengameart.org/content/magic-pixel-art
devnewton | https://opengameart.org/users/devnewton | https://opengameart.org/content/crate-tile
Bonsaiheldin | http://bonsaiheld.org
GameArtForge | https://opengameart.org/users/gameartforge | https://opengameart.org/content/blocks-set-01
Music:
The Cynic Project / cynicmusic.com / pixelsphere.org | https://opengameart.org/content/calm-ambient-1-synthwave-4k
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Comments
Decent concept for a puzzle game it is was explored some more.
This seems like a good start. I like the puzzles, however the movement feels a little weird but its understandable considering the time constraint. Nice job!
Ironically, the 2nd and 3rd levels were easier than the 1st level. But the game's mechanics were interesting.
Nice little game; The puzzles are made well, but certainly would have room for more levels to expand upon the ideas.
Idea is interesting. We also thought about sokoban with size modifiers in the beginning. It's cool.
But levels need to be improved (too simple). And some bugs are here as well. (menu, stars)
the star sometimes is pushed by the player after using mouse and then keyboard
I looove the chilled music playing and the puzzle elements of the game. A smart interpretation of the theme of the jam!