Clever concept and fun execution, felt great every time you got one right! (which wasnt that often for me heheh.) Also always enjoy the planets&gods connection! Well done! :D
Rasmus Löfgren
Creator of
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Well this is definitely the most stylish game of this jam!!! The style is incredibly unique and looks fantastic, and honestly the second I saw the title screen with its little parrallax I was sold! The movement was difficult but still felt really smooth, even when failing hahah. Overall just great work! :D
Absolutley adore the cute Eve-like characters design and its movement also felt great, started almost all levels with just moving around the level cause it felt so smooth! The green blocks pull-back mechanic was also really clever and it feels like it has a lot of potential for future puzzles! Really well done! :D
The game both looks and plays very clean, and I do enjoy puzzle games that gives you multiple ways to reach the solution! Also really enjoyed the little detail that the blocks you held were still physical objects that could collide with the placed blocks, as it made for fun situations were the pieces I had placed disabled me from being able to move certain pieces from the right to the left side of the screen. Nice with extra consequences of ones actions! All i would want is like others have mentioned more levels hahah. But overall very well done! :D
This was all around just really fun!!! Very unique idea and the hookshot just felt so smooth and nice to use! And extra props for the actually pretty damn good ozzie dialouge and such a well done animated gif-thumbnail, reminded me of those first 3D-effects in cinema hahah. But yeah well done!!!
Also death to all woodpeckers >:[
Damn dude, hell yeah! This is not only a fantastic and unique idea but the excecution with the graphics and audio design is also amazing and it just works so well! The touch of the notes playing when you jump on the platforms is an amazing piece of design to intertwine the audio and gameplay. Great job!!! :D
I also had some problems with the pulling and dragging, but still managed to get through it, and really enjoyed it! Being able to look up to where you want to climb to and also looking down into the abyss really adds to the intrigue of the climbing. And the texturing also just looks great, nice work!
Oh damn this is clever! Took a bit to figure out but when I did and realized how deep all the card combinations could go I was honestly in awe! Also having the units "healthbar" going in two directions (too small and too big) instead of the normal one (e.g. just out of hp) made it a lot more difficult and interesting to keep them alive. Very clever game, and very well done!
The healthbar and playing area being conencted and increasing/decreasing in size is so incredibly clever and honestly really enhances the gameplay, kinda wishing more shootemups did this now! The style is also really cool and the moment the squares spawned one after the other around me in a circle was dope as shit, awesome job!!!
Oh no frickin way, we really did have almost the same idea!!! That's so cool!!! But yeah, except the absolutley amazing idea the game just looks really clean, I love the artstyle, and the cards feel so juicy! You really managed to get the same feeling as when you play Spire and I'm really impressed!!!
I'm very very sorry that I mismanaged time and thought the voting ended at 9, so wasn't able to rate it, but belieeeve me I would have given it straight 5's (especially creativity with such a good idea ;) )!!!
But yea, again, absolutley stunning, wish I had managed to make mine as clean and juicy!!! Great work, really hope you still get a great rating!!! :D