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SSSingularity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #598 | 3.733 | 3.733 |
Style | #1152 | 3.800 | 3.800 |
Overall | #1180 | 3.600 | 3.600 |
Creativity | #2551 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A snake robot eats things and then grows (scales up). Using what he has eaten, he can build things / upgrade his scales.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Damn! That was great, i enjoyed becoming a kaiju snake but also having to manage speed!
Also the snake art is really cool
Awesome, getting to be a large mechanical snek is a cool take on the very old idea and I just love the vibes with the music, though you can easily die if you're not careful! Great game!
I enjoyed becoming a big big snake!
And I am really into the idea of having to scale back down to get into certain areas.
Cool concept.
This was a fun game! I like having to balance between eating to get big, and getting long/fast. It's like if Snake had a little more thought to it :) Well done
Nice little game!
Ironically, I got too big, and got stuck in a doorway. Then I spent my size on speed upgrades, which made me too fast, so I went into lava. I feel like there is some sort of moral there? 😄
Congratulations, really well made! It was very satisfying to have get a large eating range and getting tons of items in one go!
I really enjoyed the concept, I don't know if i have to get smaller at some point in order to get through some places but the game was fun. The enemies have a lot of life though. Nice entry
Well, I overscoped a bit and didn't have time to balance the things. A funny thing is that when the user gets bigger it deals more damage, which is kinda logic, but I didn't explicitly code that, it just somehow do it. I am really happy that even with those flaws, people are enjoying it!
Pretty cool game! The logic seems a bit counterintuitive as I need to lose scale to not get stuck in some parts of the level tho? But I really liked the pixel art and turning effect and such!
Yes, so I ran out of time, but the idea was to also have doors between the rooms which would also be edible.
I love the game, it's fun :D
love the concept, love the music, had a great time!
Cool game!