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A jam submission

SSSingularityView game page

Eat, grow, build, escape!
Submitted by neongame235@gmail.com — 2 hours, 5 minutes before the deadline
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SSSingularity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5983.7333.733
Style#11523.8003.800
Overall#11803.6003.600
Creativity#25513.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A snake robot eats things and then grows (scales up). Using what he has eaten, he can build things / upgrade his scales.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Damn! That was great, i enjoyed becoming a kaiju snake but also having to manage speed!

Also the snake art is really cool

Submitted(+1)

Awesome, getting to be a large mechanical snek is a cool take on the very old idea and I just love the vibes with the music, though you can easily die if you're not careful! Great game!

Submitted(+1)

I enjoyed becoming a big big snake!

And I am really into the idea of having to scale back down to get into certain areas.

Cool concept.

Submitted(+1)

This was a fun game! I like having to balance between eating to get big, and getting long/fast. It's like if Snake had a little more thought to it :) Well done

Submitted(+1)

Nice little game!

Ironically, I got too big, and got stuck in a doorway. Then I spent my size on speed upgrades, which made me too fast, so I went into lava. I feel like there is some sort of moral there? 😄

Congratulations, really well made! It was very satisfying to have get a large eating range and getting tons of items in one go!

Submitted(+1)

I really enjoyed the concept, I don't know if i have to get smaller at some point in order to get through some places but the game was fun. The enemies have a lot of life though. Nice entry

Developer

Well, I overscoped a bit and didn't have time to balance the things.  A funny thing is that when the user gets bigger it deals more damage, which is kinda logic, but I didn't explicitly code that, it just somehow do it. I am really happy that even with those flaws, people are enjoying it!

Submitted(+1)

Pretty cool game! The logic seems a bit counterintuitive as I need to lose scale to not get stuck in some parts of the level tho? But I really liked the pixel art and turning effect and such!

Developer

Yes, so I ran out of time, but the idea was to also have doors between the rooms which would also be edible.

(+1)

I love the game, it's fun :D

Submitted(+1)

love the concept, love the music, had a great time!

Submitted(+1)

Cool game!