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A jam submission

ALONEView game page

Submitted by Xe1a — 2 hours, 10 minutes before the deadline
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ALONE's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18443.2223.222
Style#22773.3333.333
Overall#24503.1853.185
Creativity#34093.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a story based game, with the conflict solely being about overcoming the hugeness of the scale of space.

Development Time

96 hours

(Optional) Please credit all assets you've used
"Leaving Home" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

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Comments

Submitted

Very cute art style and a sweet little story, was gutted to leave Charlie behind, I hung around for a bit to see if he'd come back. 😅

Submitted(+1)

I felt like I was betraying Charlie. Thank goodness I got to go back :). Really good stuff

Developer

Thanks :)

Submitted(+1)

Well, you managed to make me sad, then happy in the span of about 5 minutes. You did a lot in so little time. I love a good story game. Well done!

Developer(+1)

Thank you! I am very pleased with how it came out, although originally the story was meant to be much longer hahaha.

So naïve, but touching. Nice game!

Developer

Thank you for playing!

Submitted

Loved it. I'd like to believe they got Charlie back :')

Developer

In my mind Charlie definitely gets saved :)

I liked it a lot, however adding the choice for some alternate endings would have been nice. Not sure if this was the inspiration but I got "One Chance" vibes from this game hence why I stated my earlier statement.

Developer

Thank you for playing! And yeah One Chance was a massive inspiration, I thought about multiple endings but there just wasn't enough time T-T

Submitted

Why did we have to leave Charlie ):

Developer

:(

Submitted

Why did we have to leave Charlie ):

Submitted (1 edit) (+1)

It was fun to play through, but I don't see how it has much to do with scale... especially since they were saved despite the scale of space.

Developer(+1)

They weren't saved, they had to overcome the scale of space by jumping around and using fuel sources that weren't made for their ship, but I do agree with you on the lack of scale theming. Initially I had a lot of ideas for mini games in between the scenes dealing with how small you are vs space and the ridiculous speeds you have to travel to get anywhere, but there simply wasn't enough time.


Thank you for playing though :)!