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Xe1a

57
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A member registered May 02, 2021 · View creator page →

Creator of

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Thanks :)

Thank you! I am very pleased with how it came out, although originally the story was meant to be much longer hahaha.

Thank you for playing!

In my mind Charlie definitely gets saved :)

Really cool game! I found the collision a bit weird but overall very nice :). I'm not smart enough to figure out the levels after 11 though. I especially liked having to carefully stretch around obstacles!

Solid idea! Although I thought the controls were a bit odd to use. Nice job only using 48 hours!

Really cool concept! The controls felt good (although my tiny brain struggles to control size and move at the same time). I'd maybe suggest adding in a little bit more vertical range on the attacks though, even with scaling I found landing them tricky on smaller enemies. All in all really cool!

Really cool game! I thought having to pick what goes where on your ship was added some interesting strategy!

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Really cool idea! I especially like how you can break red projectiles with specific timing, and the cost benefit of being big vs small at any given time. I would suggest maybe making it so that the blue dots turn red when your small? I was really confused at first for when I could get points for them-- also maybe the timing for the invincibility frames could be extended a bit a bit? It felt a bit too tricky to time.  All in all really awesome submission though! Nice job on 48 hours :)

Cool idea! Unfortunately I'm not entirely sure about what I'm actually supposed to do :(. I do like the robot-esk controls though (you can only move forward and turn)!

They weren't saved, they had to overcome the scale of space by jumping around and using fuel sources that weren't made for their ship, but I do agree with you on the lack of scale theming. Initially I had a lot of ideas for mini games in between the scenes dealing with how small you are vs space and the ridiculous speeds you have to travel to get anywhere, but there simply wasn't enough time.


Thank you for playing though :)!

:(

Thank you for playing! And yeah One Chance was a massive inspiration, I thought about multiple endings but there just wasn't enough time T-T

Thanks for playing! I thought I fixed this bug in development so I have no clue what is causing it now :(. And yeah the speed should definitely be faster, something to keep in mind for next time.

Thanks for playing! Yeah unfortunately I have zero clue what is causing that bug :(.

Yeah I was thinking about making them faster but when I wanted to start to do that it was already too late to rebalance it all.

Thanks so much!! I spent a while trying to get things working and looking decent hahaha :).

Hahaha thanks :).

Very cool idea implemented very well! The sharers on top looked great. Some of those enemies were tricky to dodge though 0_o. 

Cool idea, definitely more original than most of the duck hunt games I've seen dotted around here, also I saw it was written in rust-- definitely the first I've seen of that here!

Very cool, I could definitely see this as some sort of multiplayer game switching players from duck to shooter and vice versa. 

Some form of intro or tutorial would have been useful, I was just randomly clicking trying to see if anything happened, but once I figured it out it was quite neat! 

Very cool game, it did seem to be a bit repetative with just flying around in circles around the target, maybe could add new targets or have the world be scrolling so there are other obstacles? Just ideas. Really cool shader used here as well. 

Thanks! Working on the art tends to be my break from programming during these types of events hahaha :).

Cool game, felt a bit easy at times, you could make it something like the bullets pass through the waves so you need to do more dodging? Just an idea :)

Really cool concept controlled well, it was a little bit buggy at times but also I really liked the art style of the 2d ducks in the 3d world. 

Cool concept, I could see a game like ramping up the difficulty by creating harder and harder challenges as time goes on

I would say just on grounds of accessibility try to make the text a little bit easier to read, the black text on dark blue background was a rough. Cool idea though!

Very simple game yet fun for a bit-- I literally burst into laughter when I first hit a car.

Cool concept, I feel that it could have been aided by making the dragging slightly smoother, and maybe indicating which axis things could be dragged on, I got a bit confused at times. Also what is the weird diamond question mark thing? I could not figure out what to do :(.

Interesting idea, the paddles do seem to be a bit buggy though, with the ball just phasing through them sometimes.

I think if there were a few more mechanics it would be better, just swimming up and down avoiding bombs can get a bit dull, not to say the game was bad, just could have been more. On a separate note it looked amazing those visuals would fit in among commercial games. 

Interesting concept for a game, I feel like if there was more going on it would make it much better (more intersections? idk). The way it is right now isn't too difficult, I was able to keep all four traffic lights green for quite a while without crashes. 

Interesting idea, but the jump felt a bit floaty making platforming longer and slower than what could have been preferable. 

Neat concept, but I think the screen updating didn't work fast enough causing the blocks to stretch and shrink when in motion.

The super mario galaxy gravity mechanics were cool! I'd say it could have been better if the gravity were higher, it did feel slightly floaty at times, but having a system like that is quite impressive regardless. I also felt like the camera was a bit funky at times, but third person cameras can be a nightmare. 

Thanks for playing, I thought I fixed the workers non placing bug, do you remember what circumstances they weren't placing or was it just random? Also yeah having to select workers every time may not have been a great move because of the amount of workers needed to win. Thanks for playing!

Awwwww thank you so much I probably spent as much time on the drawings and dialogue as I did the code to keep it all running :), also I didn't even think of that but being able to talk to them beforehand to try to gage what they would want would be so sick that is such a great idea!!!!

Thanks!! And no sound effects :(, I really wanted to create some and compose a simple piano track for background music but I just ran out of time. Thanks for playing it though! :)

Aww thank you  :) I spent a lot of time trying to make the art and dialogue cute and entertaining