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ralphstew

24
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2
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A member registered Jul 29, 2019 · View creator page →

Creator of

Recent community posts

I very much enjoyed playing through Boo & Bat and how the mechanics are different enough between these two games to still feel really fresh! Loved the art y'all made for the jam and the cool puzzles. 

Eating a building was a very fun surprise. Great stuff.

Agreed. We discussed the need for a checkpoint system but we ended up not prioritizing it before the end of the jam. Thank you for the feedback!

Really cool idea! I'm all for a snail rocket, nicely done. 

Loved the concept of rescaling all your surroundings. Well done!

This was fun! I very much enjoyed the music and visuals. 

I thought the music as you approach the objective was a really fun touch, and always got me excited. 

This was a lot of fun, I wish there were more levels! I very much enjoyed the *ding every time a piece was in the right spot. 

Love the speed up effect as the game progresses and the ever steady ramp in difficulty. 

Loved the art and the puzzles you created with the unique jump mechanic!

The "Probably a physics bug" defeat line actually had me laughing. Cool idea and it was surprisingly hard. 

Really enjoyed the artwork and voice lines!

Congrats on learning Godot and GDScript! This was fun and I enjoyed learning the patterns on additional attempts. I think reducing the debounce time for splitting would be nice so that players can react faster to the incoming obstacles.

Thank you! We definitely wanted a horror feel to the game.

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Thanks for the feedback! I have never played Nintendoland, but will have to check it out. As for matching the theme, we wanted to bake several mechanics into the light beam meaning you have "only one" tool to navigate the world.

This was awesome for such a short period of time. My only critique is that sometimes I didn't need my entire party. I could solve the puzzle with a small subset of the characters. Great job!

Hey Team Horsehead, check out our game One Nightstand. It's a dungeon crawler style game where you only get one tool to escape; the lamp on your nightstand. You have to balance damaging enemies, charging wall generators, visibility and your health with this single tool.

 https://itch.io/jam/gmtk-2019/rate/462434

This is a fun concept. I think it would be interesting to add negative consequences to your abilities as well. Like potentially draining energy when shooting or when your shield gets hit. Less so than actually taking damage but would add a nice risk/reward system. Really enjoyed!

Would love some ratings and criticism of your game! You only get one tool to defend, escape, and interact with the world, the light from the lamp on your nightstand. 
https://itch.io/jam/gmtk-2019/rate/462434

This was really enjoyable. Bouncing the axe and getting combos felt great.

We made a game called One Nightstand where you have to escape a home. You get only one tool for escape - the light from the lamp on your nightstand. It is used to attack enemies and power up wall generators. It's also your main visibility tool as well as your battery. You die when the battery runs out.  Hope you enjoy


https://itch.io/jam/gmtk-2019/rate/462434

This was fun! The last level was challenging and has a lot of potential. 

This was fun! The last level was challenging and has a lot of potential. 

Thanks! Our artists enjoyed creating the environment and silly characters.