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A jam submission

Dungeons & FragonsView game page

Goblins, meet minigun.
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Dungeons & Fragons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17893.2383.238
Overall#20673.0213.021
Enjoyment#21792.7922.792
Creativity#23273.0313.031

Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An endless Twin-stick shooter where you roll dice to ruin your DM's DnD session.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 85 to 81 of 85 · Next page · Last page
Submitted

Almost like a zombie game, love the army green men mowing down everything, just like as I remembered playing with them when I was a child. Definitely has a lot of potential, but plenty entertaining as it is. Good job !

Submitted

A fun game that looks quite good. I am impressed by the number of assets you managed to create in such a short amount of time, especially for a 3D game. With enough variety and gameplay options, this could turn into something fantastic.

Currently, there is not enough challenge for players to try and get a high score. I played for about 15 minutes without having to worry about taking damage or using the second ability after that I let the enemies attack me. It takes a bit too long for an enemy to damage you so you are able to avoid damage even when not paying attention. On small corridors, the enemies will spawn in random places far away from the original dice sometimes even on top of the player and even then I didn't take damage.

The movement feels a bit slidey and gives the impression of delayed control registration. If you decide to continue with this project the game will benefit quite a bit from offering more feedback on the actions the player takes such as indications of when an enemy was damaged or killed or when the explosive dice, well, explodes. This can be easily achieved with some post-processing ( slight camera shakes, filter over the screen for when you are low on health) or particles (plastic pieces slattering, dust particles, etc.).

Submitted

Fun but there doesnt seem to be too much variety

Submitted

Is that Scorch from Army Men but with a minigun?!?! I used to love Army Men games like Sarges Heroes back in the day!!

Cool game and great concept and graphics! Really nice background music as well, liked the little bit that sounded like Fortunate Son in there.

Overall awesome job!

Submitted

The music and style is great. You got the table top game feel down really well! Its great you were able to implement a leader board which is a huge plus! All in all its a simple but complete package that's fun and has replay value and competition.

Viewing comments 85 to 81 of 85 · Next page · Last page