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A jam submission

Dungeons & FragonsView game page

Goblins, meet minigun.
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Dungeons & Fragons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17893.2383.238
Overall#20673.0213.021
Enjoyment#21792.7922.792
Creativity#23273.0313.031

Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An endless Twin-stick shooter where you roll dice to ruin your DM's DnD session.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 85 · Previous page · First page
Submitted

This was a lot of fun! As a DM myself it was impossible for me not to instantly click this haha. I enjoyed the dice mechanics spawning multiple enemies, just like how I might roll for casual encounters like with goblins or something. I also enjoyed the D20 nuke, although I wish I could launch it while I was shooting more reliably. 


I did find that the overall gameplay was quite easy and for a while I thought it was impossible to die. Actually I did find a way to make it impossible to die by clumping up a bunch of enemies and just wiggling in the center of the cluster. I can then place D20s off to the corner and get an arbitrarily high score.



Overall a well executed submission!

Submitted

Interesting approach to jam's theme, liked it) 

The only game where you are not afraid to throw a D20 :D

Got one die stuck on its rib and not spawning enemies, but then, when there was a horde against me this die suddenly unstuck and unleashed 6 more monsters on me :D That was a funny experience)

Submitted

Neat game, reminded me of Gauntlet. The 3D models for the goblins looked really good, and it was fun to explore the tabletop. Could use some fine-tuning to get the feel right (the d20 bomb in particular felt pretty unresponsive) and I was hoping a big boss monster or something would appear, but otherwise it was pretty cool!

(+2)

You need a volume slider or a mute button the music was way too loud as a defualt. I enjoyed this game and I'm very appreciateive that the movement worked on controller because it meant I could play the game even with a laptop trackpad. 

I spent some time looking for an exit or an objective, and I wish you could knock the dice piles over and fall off the table, but it was a good look of a game that could be really good. 

Submitted

A fun little shooter! Aesthetically it reminds me of wii tanks (this is a compliment even if it doesn't seem like one). I feel that with some changes this could be a more fun fast paced game! maybe even a roguelike or something.

Submitted(+1)

Music's waaaaaay too loud. xD It's a nice idea, but I think it could do with being a bit faster with the movement, and once you've got the hang of it there's not really any progression.

Submitted

The presentation on this entry was great, overall everything felt polished. The music was good (and is now permanently stuck in my head), the d20 is a powerful tool yet takes some skill to use to its fullest extent, and the world map has little details that make all the difference in establishing the "D&D" style. Overall, it's a well put together game, and it's fun to just run around shooting goblins.

Submitted(+1)

I really liked the board game aesthetic, really worked well with the dice theme. The shooting felt nice and it was a pretty fun game. Some reviews have already said this but I also think the gameplay and especially player movement feels a little too slow.  It might also be a bit helpful to have more player feedback and juice, since in the beginning I wasn't sure if I was just missing enemies or I was hitting them.

This was a really cool entry and there's a lot of room to expand on this in the future!

Pretty fun game, the mood is very cool and make the overall expericene very nice, need a bit more touch with the balance

Submitted(+1)

Nice work all! Around 7000 score I used the goblin head glitch to jump out of the map, thought I was super cool -- And then I realized there were doorways I could have taken out of the map anyways. Solid game!

Submitted

Intresting and the production value is huge for a jam (even though you where many). Don't really see how the theme fits though.

Submitted

I like the concept! hope you will continue improving the game after the Jam!

Submitted

I like the idea, i think it would work way better if the movement speed of the player would be way higher, aswell as the enemies movement speed to compensate, bullets also should be faster, and it def could use some extra juice on the shooting and explosions, as they feel a bit week rn, but i think the concept of having a solider commit warcrimes in dnd is pretty good

Submitted

Awesome concept! Not sure if there was meant to be damage, but I found myself to be invincible. Would love to see more enemies, or other means of progression!

Submitted(+1)

congrats on finishing a game with such a large team! the music is really well done. i would've liked to see more progression, as the game is kind of easy and slow-paced in its current state.

Submitted(+1)

Nice little game! Is it possible to take damage? I kinda sat in the middle of a group of goblins who proceeded to whack at me, but nothing seemed to happen.

Also, a suggestion for a post-jam tweak would be to turn the gravity up! Unity defaults are tuned for real-life scale, but at this tiny scale, dice should fall and move much faster.

Developer(+1)

You should be able to take damage, yes. There is a bug where you can get knocked in the air and land on the goblins meaning they can't attack you. It's hard to tell because of the camera angle. That's likely what happened. Thanks for the suggestion!

Submitted(+1)

Fun game! Really liked it to shoot some goblins. Maybe feedback, maybe personal oppionion; the movespeed of the player could be a little bit increased! but fun overall! Great job !

Submitted(+1)

Awesome, Shadow! I remember you from last year! I seriously choked every time I saw the die was landing on 6, great idea! good job! 

Submitted(+2)

I love the aesthetics and the board, and while I didn't try to use the d20 until I read a comment about it I still got a highscore!

Submitted (1 edit) (+2)

A fun little twin-stick shooter! Love the idea of spawning ever-more enemies from dice rolls. I wasn't quite sure what the d20 on RMB did until I experimented a bit. A short explanation in the description might help future players.

Developer

I added a little bit in the description about the D20. Thanks for playing and for the suggestions!

Viewing comments 20 to 1 of 85 · Previous page · First page