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Dice 'N' Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.700 | 3.700 |
Overall | #1388 | 3.283 | 3.283 |
Presentation | #1663 | 3.300 | 3.300 |
Creativity | #2805 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice n' Roll is a game inspired by Block n' Roll. The goal of this game is to reach the finish line (marked with a flag) without using all of the dice's moves (dice's rolls). To help you along the way, collect the boosts witch increase the number of moves available.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the music and great use of the die face to track remaining moves!
Thank you very much!!
In last level you made me think a little bit ^^
And I guess it's a bug when your dice starting to be all white when you actually have a lot of rolls still. It's probebly because I had more rolls then I should have? Like I had 5 rolls, and then I picked up die with 5, my charecter dice were white for the next 4 rolls (because I had 10 rolls in total).
The music fits nicely xD Makes you feel not in a puzzle, but on the battlefield))
Good one!
Thank you and yes, the white dice it's a bug...
No worries! I still had fun playing your game ^^
Cool implementation! you did a good job
Thank You!
Cool short puzzle, the music might be a biiit intense for such puzzle game. But overall very nice
Thank you!
Funfunfunfunfunfun!
Thank you!
This is a well done puzzle game!
It would be more challenging if the dice had a maximum number of steps of six, when you have more than 6 the face goes blank.
The music is good, but it doesn't fit the feel of the game.
Thank you for the comment!
nice puzzle game, the movements are quick enough to not feel sluggish while still making it feel like a die rolling with the puzzles feeling just right where I feel satisfied with getting to the end without feeling like it was too clear what to do or too messy to figure it out.
My only suggestion would be on the UI, or more their placements. Like why are the pause button, level text, and amount of rolls left in different corners rather than being spread over the top of the screen.
Thank you for the advice!