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Eternal Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3295 | 2.650 | 2.650 |
Presentation | #3925 | 2.300 | 2.300 |
Overall | #4005 | 2.267 | 2.267 |
Enjoyment | #4706 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The amount of enemies you fight is based on a die roll
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'm not really sure what is going on, sometimes I can shoot, sometimes I can't, and what the heck is going on with the initial dice roll from the giant hot lady.
Really liked the unique idea, Gameplay was fun and entertaining aswell. Great job overall!!
Great style! I flew off the edge though!
the game has a lot of potential an interesting system with a number of enemies and a surreal visual style looks interesting but the implementation of the gameplay is terrible. during the game, enemies, cubes and a character regularly flew off the map.
Interesting game, I love the reactions of the roller character!
It might just be me but the play space seemed a bit tight though.
Either way congratulations on finishing the jam!
I loved the atmosphere! Giant dice chasing me is somewhat of a nightmare fuel :) Gameplay is solid too
I think this has a lot of potential! Are you going to develop it further after the jam? I would love to see some abilities or power-ups added.
The dice rolling animations and reactions are great! Some massive atmosphere going on here, I digged it!
Interesting idea - I immediately started thinking about how you could have different die type that'd give the enemies you rolled specific abilities and such. So much you could do with it! I tried a few runs but it seemed to stop at wave 4 for me every time - was it intended to end there? :o
the game definitely wasn't suppose to end at wave 4, my guess is that the dice the girl rolled fell off of the play area and started to fall onto the safety nets below which should have caused the game to still continue, but the dice were probably thrown too far away that it even missed the safety nets and instead softlocked the game. (also the reason why the only kind of enemy was so bland, it took too long to try and save the scuffed dice throw)
The idea is interesting. I think audio and a shooting effect would add alot